Fixed player receiving DOT even if protected on Orbis Tower <B2>, added HPbar on Rombot, fixed keybinding issue with clashing skill-item id's, fixed some mischeckings on NPC crafters, fixed "travelling events" sending players to random spawnpoints when arriving, fixed hair&face commands, fixed dispel effect not showing to others, updated drop data on mobbook.
63 lines
1.5 KiB
JavaScript
63 lines
1.5 KiB
JavaScript
importPackage(Packages.tools);
|
|
|
|
var returnTo = new Array(103000100, 103000310);
|
|
var rideTo = new Array(103000310, 103000100);
|
|
var trainRide = new Array(103000301, 103000302);
|
|
var myRide;
|
|
var returnMap;
|
|
var exitMap;
|
|
var map;
|
|
var timeOnRide = 10; //Seconds
|
|
var onRide;
|
|
|
|
function init() {}
|
|
|
|
function setup() {
|
|
var eim = em.newInstance("KerningTrain_" + em.getProperty("player"));
|
|
return eim;
|
|
}
|
|
|
|
function afterSetup(eim) {}
|
|
|
|
function playerEntry(eim, player) {
|
|
if (player.getMapId() == returnTo[0]) {
|
|
myRide = 0;
|
|
} else {
|
|
myRide = 1;
|
|
}
|
|
|
|
exitMap = eim.getEm().getChannelServer().getMapFactory().getMap(rideTo[myRide]);
|
|
returnMap = eim.getMapFactory().getMap(returnTo[myRide]);
|
|
onRide = eim.getMapFactory().getMap(trainRide[myRide]);
|
|
player.changeMap(onRide, onRide.getPortal(0));
|
|
player.getClient().getSession().write(MaplePacketCreator.getClock(timeOnRide));
|
|
eim.schedule("timeOut", timeOnRide * 1000);
|
|
}
|
|
|
|
function timeOut(eim) {
|
|
end(eim);
|
|
}
|
|
|
|
function playerUnregistered(eim, player) {}
|
|
|
|
function playerExit(eim, player, success) {
|
|
eim.unregisterPlayer(player);
|
|
player.changeMap(success ? exitMap.getId() : returnMap.getId(), 0);
|
|
}
|
|
|
|
function end(eim) {
|
|
var party = eim.getPlayers();
|
|
for (var i = 0; i < party.size(); i++) {
|
|
playerExit(eim, party.get(i), true);
|
|
}
|
|
eim.dispose();
|
|
}
|
|
|
|
function playerDisconnected(eim, player) {
|
|
playerExit(eim, player, false);
|
|
}
|
|
|
|
function cancelSchedule() {}
|
|
|
|
function dispose(eim) {}
|