Fixed some bugs regarding dojo, updated drop data, minor tweaks on Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean, smart search for item slots on quest/npc rewarding system, attempt on boss HPbar to focus on player's current target, quests with selectable rewards now hands the item correctly, after the first PQ instance next ones are loaded more smoothly.
210 lines
5.6 KiB
JavaScript
210 lines
5.6 KiB
JavaScript
/**
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* @author: Ronan
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* @event: Horntail Battle
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*/
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importPackage(Packages.server.life);
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var isPq = true;
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var minPlayers = 6, maxPlayers = 30;
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var minLevel = 100, maxLevel = 255;
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var entryMap = 240060000;
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var exitMap = 240050600;
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var recruitMap = 240050400;
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var clearMap = 240050600;
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var minMapId = 240060000;
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var maxMapId = 240060200;
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var eventTime = 15; // 15 minutes
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var lobbyRange = [0, 0];
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function init() {
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setEventRequirements();
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}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages, mesoStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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mesoStages = []; //bonus meso given on CLEAR stage signal
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eim.setEventClearStageMeso(mesoStages);
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}
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function afterSetup(eim) {}
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function setup(channel) {
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var eim = em.newInstance("Scarga" + channel);
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eim.setProperty("canJoin", 1);
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eim.setProperty("defeatedBoss", 0);
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eim.setProperty("defeatedHead", 0);
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var level = 1;
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eim.getInstanceMap(240060000).resetPQ(level);
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eim.getInstanceMap(240060100).resetPQ(level);
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eim.getInstanceMap(240060200).resetPQ(level);
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var map, mob;
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map = eim.getInstanceMap(240060000);
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mob = MapleLifeFactory.getMonster(8810000);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(960, 120));
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map = eim.getInstanceMap(240060100);
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mob = MapleLifeFactory.getMonster(8810001);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(-420, 120));
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function playerEntry(eim, player) {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function scheduledTimeout(eim) {
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end(eim);
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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}
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}
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}
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function changedLeader(eim, leader) {}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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}
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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}
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}
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function leftParty (eim, player) {}
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function disbandParty (eim) {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function isHorntailHead(mob) {
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var mobid = mob.getId();
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return (mobid == 8810000 || mobid == 8810001);
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}
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function isHorntail(mob) {
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var mobid = mob.getId();
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return (mobid == 8810018);
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}
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function monsterKilled(mob, eim) {
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if(isHorntail(mob)) {
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eim.setIntProperty("defeatedBoss", 1);
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eim.showClearEffect(mob.getMap().getId());
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eim.clearPQ();
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mob.getMap().broadcastHorntailVictory();
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} else if(isHorntailHead(mob)) {
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var killed = eim.getIntProperty("defeatedHead");
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eim.setIntProperty("defeatedHead", killed + 1);
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eim.showClearEffect(mob.getMap().getId());
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}
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}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose(eim) {}
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