Files
sweetgum-server/scripts/event/CafePQ_2.js
ronancpl e064d5cbfa Vegas's spell + pet/mounts schedule revamp + CafePQ
Added Vega's Spell feature. Refactored mounts and pets schedules (now
one thread runs globally updating stats). Fixed Pet Ignore now saving to
DB. Fixed Flash Jump animation not appearing for other players just
after changing jobs. Fixed 3rd job, now as a proper event with timeout.
Introducing Brand-new PQ: CafePQ.
2017-09-08 14:36:58 -03:00

244 lines
6.3 KiB
JavaScript

/**
* @author: Ronan
* @event: Cafe PQ 2
*/
importPackage(Packages.client.inventory);
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 21, maxLevel = 120;
var entryMap = 191000000;
var exitMap = 193000000;
var recruitMap = 193000000;
var minMapId = 191000000;
var maxMapId = 191000001;
var eventMaps = [191000000, 191000001];
var eventTime = 45; // 45 minutes
var couponsNeeded = 350; // total of coupons to complete the event
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001007];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [4001009];
itemQty = [1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [15000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Lan2_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setIntProperty("couponsNeeded", couponsNeeded);
var i;
for (i = 0; i < eventMaps.length; i++) {
var mapObj = eim.getInstanceMap(eventMaps[i]);
mapObj.resetPQ(level);
mapObj.toggleDrops();
mapObj.instanceMapForceRespawn();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.giveEventPlayersStageReward(1);
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
eim.showClearEffect(eventMaps[i]);
}
}
function getDroppedQuantity(mob) {
if(mob.getLevel() > 65) {
return 5;
} else if(mob.getLevel() > 40) {
return 2;
} else {
return 1;
}
}
function monsterKilled(mob, eim) {
try {
if(eim.isEventCleared()) return;
var mapObj = mob.getMap();
var itemObj = new Item(4001007, 0, getDroppedQuantity(mob));
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
} catch(err) {} // PQ not started yet
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}