Files
sweetgum-server/scripts/event/BalrogBattle.js
ronancpl ab5cec7f33 Quest Item Restore + Packets w/ Timezone + Item/Exp-dec Field Limits
Fixed leaders being able to create expeditions even though the already passed the day limit.
Fixed overflow case in calculated max value of skills.
Implemented item expiration from DB after the due date.
Refactored item flags using byte-length instead of short.
Added FieldLimit checks for disappearing item drops and no EXP deduction in limited areas.
Added "Quest Item Restore" functionality.
Implemented item flag auto-instantiation when generating items.
Added gate state update in Papulatus lobby area.
Fixed a recent issue regarding bounding box calculation of AoE player skills.
Implemented minidungeon close, to occur as soon as the party leader leaves the area.
Refactored HenesysPQ attributed out of the MapleMap object, now they should be available from the respective event script.
Fixed friendly mobs not dropping item periodically, a recent issue after tweaking the loot system.
Fixed Papulatus expedition closing after the exped leader leaves or a minimum of player required to start is no longer there.
Fixed several expeditions closing after performing party operations, such as "change party leader".
Reviewed expected max damage calculation for summons, which would not work properly in several occasions.
Normalized timezone from packets sent to client, now using the same timezone defined from the server flags.
Fixed certain scenarios in CPQ that would happen within the stage between the "challenge accepted" and ingress in the battlefield.
Revised credits script.
Added GM checks in the autoban method.
2019-07-15 20:22:39 -03:00

270 lines
7.6 KiB
JavaScript

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Vs Balrog
*/
importPackage(Packages.server.life);
var isPq = true;
var minPlayers = 6, maxPlayers = 30;
var minLevel = 50, maxLevel = 255;
var entryMap = 105100300;
var exitMap = 105100100;
var recruitMap = 105100100;
var clearMap = 105100301;
var minMapId = 105100300;
var maxMapId = 105100301;
var minMobId = 8830000;
var maxMobId = 8830006;
var bossMobId = 8830003;
var eventTime = 60; // 60 minutes
var releaseClawTime = 1;
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Balrog" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.getInstanceMap(105100300).resetPQ(level);
eim.getInstanceMap(105100301).resetPQ(level);
eim.schedule("releaseLeftClaw", releaseClawTime * 60000);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {
spawnBalrog(eim);
}
function respawnStages(eim) {}
function releaseLeftClaw(eim) {
eim.getInstanceMap(entryMap).killMonster(8830006);
}
function spawnBalrog(eim) {
var mapObj = eim.getInstanceMap(entryMap);
mapObj.spawnFakeMonsterOnGroundBelow(MapleLifeFactory.getMonster(8830000), new Packages.java.awt.Point(412, 258));
mapObj.spawnMonsterOnGroundBelow(MapleLifeFactory.getMonster(8830002), new Packages.java.awt.Point(412, 258));
mapObj.spawnMonsterOnGroundBelow(MapleLifeFactory.getMonster(8830006), new Packages.java.awt.Point(412, 258));
}
function spawnSealedBalrog(eim) {
eim.getInstanceMap(entryMap).spawnMonsterOnGroundBelow(MapleLifeFactory.getMonster(bossMobId), new Packages.java.awt.Point(412, 258));
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if(!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isUnsealedBalrog(mob) {
var balrogid = mob.getId() - 8830000;
return balrogid >= 0 && balrogid <= 2;
}
function isBalrogBody(mob) {
return mob.getId() == minMobId;
}
function monsterKilled(mob, eim) {
if(isUnsealedBalrog(mob)) {
var count = eim.getIntProperty("boss");
if(count == 2) {
eim.showClearEffect();
eim.clearPQ();
eim.dispatchUpdateQuestMobCount(bossMobId, entryMap);
mob.getMap().broadcastBalrogVictory(eim.getLeader().getName());
} else {
if(count == 1) {
var mapobj = eim.getInstanceMap(entryMap);
mapobj.makeMonsterReal(mapobj.getMonsterById(8830000));
}
eim.setIntProperty("boss", count + 1);
}
if(isBalrogBody(mob)) {
eim.schedule("spawnSealedBalrog", 10 * 1000);
}
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}