Reviewed Mystic Doors. Fixed several issues showing up on Duey in uncommon scenarios. Fixed a concurrency issue with XMLDomMapleData. Scheduled forward the "lock disposal" action within the source. Now, it's expected that, after a set while, no method should require usage of a disposed lock and, during that while, a supposed "disposed lock" is still available to run (although no new processes is expected to require use of these locks). Fixed concurrency issues with player's current event instance, generating several inconsistencies when swiftly registering/unregistering from events. Implemented a mutually exclusive approach for server message - Boss HPbar. Fixed item-making Kage requiring lv71~80 ETC instead of the expected 81~90. Removed the possibility to buy cosmetic coupons with mesos through the NPCs. Sleepywood JQ's no longer gives cash items when they finish the quest repeatedly. Added Duey trucks in several maps lacking it. Added NPC Duey in New Leaf City. Fixed scripted quests not calculating QUEST_RATE (if applied) when rewarding experience and meso.
54 lines
1.5 KiB
JavaScript
54 lines
1.5 KiB
JavaScript
/* ===========================================================
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Resonance
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NPC Name: Minister of Magic
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Map(s): Mushroom Castle: Corner of Mushroom Forest(106020000)
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Description: Quest - Over the Castle Wall (1)
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=============================================================
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Version 1.0 - Script Done.(18/7/2010)
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=============================================================
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*/
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importPackage(Packages.client);
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var status = -1;
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function start(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.sendOk("You don't seem to follow instructions well. Come see me when you are ready.");
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qm.dispose();
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return;
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}
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}
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if (status == 0)
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qm.sendAcceptDecline("Now you'll be able to penetrate the spiny vine barrier of Mushroom Forest, but before that, #bMinister of Home Affairs#k wants to have a word with you. Please go see him immediately.");
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if (status == 1){
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qm.forceStartQuest();
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qm.sendOk("Good luck.");
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qm.dispose();
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}
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}
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function end(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.dispose();
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return;
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}
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}
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if (status == 0)
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qm.sendOk("I have been keeping up on your fabulour work. I am aware that you have successfully created the #bKiller Mushroom Spores#k, which penetrates through the unpenetrable barrier of the forest. Congratulations!");
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if (status == 1){
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qm.gainExp(2500);
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qm.sendOk("The problem now is to figure out how to enter the castle.");
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qm.forceCompleteQuest();
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qm.dispose();
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}
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}
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