Files
sweetgum-server/scripts/quest/21401.js
ronancpl a15713dfa2 "Exp-party" Pi + Event script disabled on dispose + Personal loot fix
Refactored event scripts, no longer triggering after the event is deemed disposed.
Added MCPQ access in Dimensional Doors.
Revised Crusader/Dawn Warrior's Combo Attack, no longer resetting orbs after recasting during active time.
Added 4th job advancement handing out Maple Warrior skill book.
Fixed several issues with not being able to collect drops within owned exclusivity time when back-and-forth changing maps.
Revised visual EXP gain. Players that participated most in the defeat of the mob has the gain displayed in white, else yellow, somewhat similar to GMS.
Fixed client not disconnecting properly after closing the game inside MTS/Cash Shop, leading to no update on account's login state.
Fixed wrongly inputted PIC in anti-multiclient system blocking accounts to login under the same IP.
Fixed parameterless command inputs counting as "one empty command".
2019-04-04 14:02:15 -03:00

80 lines
3.1 KiB
JavaScript

importPackage(Packages.server.life);
var status = -1;
function start(mode, type, selection) {
status++;
if(mode == 0 && type == 0)
status -= 2;
else if (mode != 1) {
//if (mode == 0)
qm.sendNext("#b(You need to think about this for a second...)#k");
qm.dispose();
return;
}
if (status == 0) {
qm.sendNext("Why do I look like this, you ask? I don't want to talk about it, but I suppose I can't hide from you since you're my master.");
} else if (status == 1) {
qm.sendNextPrev("While you were trapped inside ice for hundreds of years, I, too, was frozen. It was a long time to be away from you. That's when the seed of darkness was planted in my heart.");
} else if (status == 2) {
qm.sendNextPrev("But since you awoke, I thought the darkness had gone away. I thought things would return to the way they were. But I was mistaken...");
} else if (status == 3) {
qm.sendAcceptDecline("Please, Aran. Please stop me from becoming enraged. Only you can control me. It's getting out of my hands now. Please do whatever it takes to #rstop me from going berserk#k!");
} else if (status == 4) {
var em = qm.getEventManager("MahaBattle");
if (!em.startInstance(qm.getPlayer())) {
qm.sendOk("There is currently someone in this map, come back later.");
} else {
qm.startQuest();
}
qm.dispose();
}
}
function end(mode, type, selection) {
status++;
if(mode == 0 && type == 0)
status -= 2;
else if (mode != 1) {
//if (mode == 0)
qm.sendNext("#b(You need to think about this for a second...)#k");
qm.dispose();
return;
}
if (status == 0) {
qm.sendNext("Thank you, Aran. If it weren't for you, I would have become enraged and who knows what could have happened. Thank you, NOT! It's only your duty as my master...");
} else if(status == 1) {
qm.sendYesNo("Anyway, I just noticed how high of a level you've reached. If you were able to control me in my state of rage, I think you're ready to handle more abilities.");
} else if(status == 2) {
if(!qm.isQuestCompleted(21401)) {
if(!qm.canHold(1142132)) {
qm.sendOk("Wow, your #bequip#k inventory is full. I need you to make at least 1 empty slot to complete this quest.");
qm.dispose();
return;
}
if (!qm.canHold(2280003, 1)) {
qm.sendOk("Hey, your #buse#k inventory is full. I need you to make at least 1 empty slot to complete this quest.");
qm.dispose();
return;
}
qm.gainItem(1142132, true);
qm.gainItem(2280003, 1);
qm.changeJobById(2112);
qm.completeQuest();
}
qm.sendNext("Your skills have been restored. Those skills have been dormant for so long that you'll have to re-train yourself, but you'll be as good as new once you complete your training.");
}
}
function spawnMob(x, y, id, map) {
if(map.getMonsterById(id) != null)
return;
var mob = MapleLifeFactory.getMonster(id);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(x, y));
}