Files
sweetgum-server/tools/MapleGachaponItemidRetriever/lib/gachapons/aquarium.txt
ronancpl edb3920852 Item Raise + Gachapon Rework + Minigames & M. Magnet & M. Door patch
Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
2019-06-01 21:12:40 -03:00

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Scroll:
2040605
2040626
2040609
2040607
2041029
2041027
2041031
2041037
2041033
2041039
2041041
2041035
2040811 - uncommon
2040809
2040813
2040815 - uncommon
2040015
2040009
2040011
2040013
2040509
2040521
2040519
2040507
2040905
2040909
2040907
2040713
2040715
2040717
2040405
2040409
2040407
2040426
2040303
2040307
2040309
2044505
2044705
2044605
2043305
2043105
2043205
2043005
2043007
2044405
2044305
2043805
2044105
2044205
2044005
2043705
Useable drop:
2012000
2000004 2000012 2002012 2022175 2022456
2020008
2000005 2000019 2002013 2022176 2022457
2012002
2101001 - uncommon
2101004
2101005
2101002
2101003
4006000
Warrior equipment:
1092014
1402017
Magician equipment:
1002037
1002034
1002064
1002038
1382037
1372000
1002013
1002035
1002065
1382000
Bowman equipment:
1452018
Thief equipment:
1472010 1472034 1472039 1472045
1002175
1472017
1472025 1472036 1472041 1472047
Pirate Scroll:
2044901
Pirate equipment:
1002637