Files
sweetgum-server/scripts/event/HorntailFight.js
ronancpl 9ab79f216a Quick patch for the last commit
Fixed some bugs that appeared with the last commit. Added more info on
the event functions documentation.
2017-06-11 11:50:37 -03:00

155 lines
4.6 KiB
JavaScript

/*
* This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* @Author SharpAceX(Alan)
* Horntail fight
*/
importPackage(Packages.server.expeditions);
var exitMap;
var minPlayers = 1;
var fightTime = 60;
var trial1; //Cave of Life - The Cave of Trial I
var trial2; // Cave of Life - The Cave of Trial II
var fightMap; // Cave of Life - Horntail's Cave
var exitMap;
function init() {
em.setProperty("shuffleReactors","false");
trial1 = em.getChannelServer().getMapFactory().getMap(240060000); //Cave of Life - The Cave of Trial I
trial2 = em.getChannelServer().getMapFactory().getMap(240060100); // Cave of Life - The Cave of Trial II
fightMap = em.getChannelServer().getMapFactory().getMap(240060200); // Cave of Life - Horntail's Cave
exitMap = em.getChannelServer().getMapFactory().getMap(211042300);
}
function setup() {
var eim = em.newInstance("HorntailFight_" + em.getProperty("channel"));
var timer = 1000 * 60 * fightTime;
em.schedule("timeOut", eim, timer);
eim.startEventTimer(timer);
return eim;
}
function afterSetup(eim) {}
function playerEntry(eim,player) {
var map = eim.getMapInstance(trial1.getId());
player.changeMap(map,map.getPortal(0));
if (exitMap == null)
debug(eim,"The exit map was not properly linked.");
}
function playerRevive(eim,player) {
player.setHp(500);
player.setStance(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
var party = eim.getPlayers();
if (party.size() < minPlayers)
end(eim,"There are not enough players remaining, the Battle is over.");
return false;
}
function playerDead(eim,player) {
}
function playerDisconnected(eim,player) {
var party = eim.getPlayers();
if (player.getName().equals(eim.getProperty("leader"))) {
// tell members
var iter = party.iterator();
while (iter.hasNext())
iter.next().getPlayer().dropMessage(6,"The leader of the instance has disconnected.");
}
// and, if the party is too small
if (party.size() < minPlayers) {
end(eim,"There are not enough players remaining. The Battle is over.");
}
}
function monsterValue(eim, mobId) {
return 1;
}
function leftParty(eim,player) {}
function disbandParty(eim) {}
function playerUnregistered(eim, player) {}
function playerExit(eim,player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap,exitMap.getPortal(0));
if (eim.getPlayers().size() < minPlayers)//not enough after someone left
end(eim,"There are no longer enough players to continue, and those remaining shall be warped out.");
}
function end(eim,msg) {
var iter = eim.getPlayers().iterator();
while (iter.hasNext()) {
var player = iter.next();
player.getPlayer().dropMessage(6,msg);
eim.unregisterPlayer(player);
if (player != null)
player.changeMap(exitMap, exitMap.getPortal(0));
}
eim.dispose();
}
// for offline folk
function removePlayer(eim,player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
}
function clearPQ(eim) {}
function finish(eim) {
var iter = eim.getPlayers().iterator();
while (iter.hasNext()) {
var player = iter.next();
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
}
eim.dispose();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function timeOut() {}
function debug(eim,msg) {
var iter = eim.getPlayers().iterator();
while (iter.hasNext()) {
iter.next().getClient().getSession().write(Packages.tools.MaplePacketCreator.serverNotice(6,msg));
}
}