Files
sweetgum-server/launchtest.bat
ronancpl 9538c415e1 Trade results + Map-Ownership & Fishing + P. EXP distribution rework
Fixed an issue where players could lose priority over recently dropped items after switching maps.
Adjusted EXP bonus buffs to also cover party bonus gains.
Fixed items taken back from merchants not properly checking for stacking opportunities in player inventory.
Fixed some merchant references in visitors' player object not being properly cleared when owner closes shop.
Adjusted merchants to automatically close as soon as the merchant owner finishes maintenance process with it having no items in store.
Added trade result opcodes. Trade results now should work almost as intended originally.
Implemented server-side check for portal distance when deploying player shops and merchants.
Implemented server-side check for whether local or remote IP is being used when logging in a local/remote server (this should mitigate a few of the issues people may find when trying to log in game world).
Implemented commands designed for management of opened IO sessions.
Fixed chalkboard not showing up for owner player when changing maps.
Added "time left" functionality for merchant owners managing the opened store.
Fixed skillbooks not showing properly for other players in the map.
Fixed commands using lowercased-version of content inputted by player.
Implemented the Fredrick expected fee on using the Store Bank service.
Implemented "exclusive invitation management" in the system. Inviters are notified the invited players are already managing an invite, should it be visually "in-progress" for that one.
Implemented "map ownership". Non-map owners are unable to farm in an area if they are not party members with the owner or until the ownership rescinds.
Adjusted inventory sort feature, now sorting projectile items in such a fashion that commonly stronger versions comes before the basic ones.
Added a visual effect that shows up when obtaining Aran skills.
Revised party EXP gain system. Party bonuses now accounts a fraction of the accumulated EXP gained by members when defeating a mob, and raw EXP gained by a player is kept the same regardless of him/her being in a party or not (thus a bonus being REALLY a bonus).
Implemented a custom fishing system in the source, on which during "seasonal" times (that gets arbitrarily defined by both day-of-year and time-of-day) fishes are more likely to be hooked. Such likelihood also improved depending on the amount of mesos spent as lure.
2019-03-10 01:30:22 -03:00

61 lines
1.3 KiB
Batchfile

REM 'launchtest.bat' Author: Tochi
@echo off
set a=0
title HeavenMS: Offline
color 1b
:clear
cls
echo HeavenMS Server Launcher
echo.
echo Commands:
echo -------------------------------------------------------------
echo start - Start HeavenMS server
echo shutdown - Shut down HeavenMS server and close Launcher File
echo restart - Restart HeavenMS Launcher File
echo clear - Clear this window
echo -------------------------------------------------------------
echo.
:command
set /p s="Enter command: "
if "%s%"=="start" goto :start
if "%s%"=="shutdown" goto :shutdown
if "%s%"=="restart" goto :restart
if "%s%"=="clear" goto :clear
echo Wrong Command.
echo.
goto :command
:start
if "%a%"=="1" (
echo HeavenMS is already active!
echo.
goto :command
)
color 4c
echo This might take a while....
echo.
title HeavenMS: activating
echo Server Launching...
start /b launch.bat
color 2a
title HeavenMS: Online
set a=1
ping localhost -w 10000 >nul
echo.
goto :command
:shutdown
color 4c
title HeavenMS: Shutting Down...
echo The Server Launcher will be close in a few seconds.
ping localhost -w 100000 >nul
taskkill /im cmd.exe
:restart
color 4c
title HeavenMS: Restarting...
echo Please type 'start' in command box after bat file have been restarted.
ping localhost -w 100000 >nul
start launch.bat
taskkill /im cmd.exe