Files
sweetgum-server/src/client/MapleBuffStat.java
ronancpl dddfdcf315 Enhanced map bounds + HolidayPQ + Battleship
Fixed Abdula not showing book info for Arans.
Fixed map bounds, now it hopefully doesn't let items pass through the walkable area anymore.
Implemented HolidayPQ.
Added a custom item sandbox system, to be used with items generated by the "drop" command.
Added the whole-map buff when using the Happy Birthday item.
Fixed several battleship issues:
 - Battleship now shows HP properly at the buff icon.
 - Cleared some inconsistencies on battleship when interacting with the enhanced buff system.
 - Battleship now hands out defensive buffs properly.
2018-06-13 00:03:46 -03:00

147 lines
4.2 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package client;
public enum MapleBuffStat {
//SLOW(0x1L),
MORPH(0x2L),
RECOVERY(0x4L),
MAPLE_WARRIOR(0x8L),
STANCE(0x10L),
SHARP_EYES(0x20L),
MANA_REFLECTION(0x40L),
//ALWAYS_RIGHT(0X80L),
//------ bgn EDITED SLOT (was unused before) --------
MAP_PROTECTION(0x100000000000000L),
//------ end EDITED SLOT ----------------------------
SHADOW_CLAW(0x100L),
INFINITY(0x200L),
HOLY_SHIELD(0x400L),
HAMSTRING(0x800L),
BLIND(0x1000L),
CONCENTRATE(0x2000L),
HPREC(0x4000L),
ECHO_OF_HERO(0x8000L),
MPREC(0x10000L),
GHOST_MORPH(0x20000L),
AURA(0x40000L),
CONFUSE(0x80000L),
// ------ COUPON feature ------
COUPON_EXP1(0x100000L),
COUPON_EXP2(0x200000L),
COUPON_EXP3(0x400000L),
COUPON_EXP4(0x800000L),
COUPON_DRP1(0x1000000L),
COUPON_DRP2(0x2000000L),
COUPON_DRP3(0x4000000L),
// ---- end COUPON feature ----
BERSERK_FURY(0x8000000L),
DIVINE_BODY(0x10000000L),
SPARK(0x20000000L),
MAP_CHAIR(0x40000000L),
FINALATTACK(0x80000000L),
WATK(0x100000000L),
WDEF(0x200000000L),
MATK(0x400000000L),
MDEF(0x800000000L),
ACC(0x1000000000L),
AVOID(0x2000000000L),
HANDS(0x4000000000L),
SHOWDASH(0x4000000000L),
SPEED(0x8000000000L),
JUMP(0x10000000000L),
MAGIC_GUARD(0x20000000000L),
DARKSIGHT(0x40000000000L),
BOOSTER(0x80000000000L),
POWERGUARD(0x100000000000L),
HYPERBODYHP(0x200000000000L),
HYPERBODYMP(0x400000000000L),
INVINCIBLE(0x800000000000L),
SOULARROW(0x1000000000000L),
STUN(0x2000000000000L),
POISON(0x4000000000000L),
SEAL(0x8000000000000L),
DARKNESS(0x10000000000000L),
COMBO(0x20000000000000L),
SUMMON(0x20000000000000L),
WK_CHARGE(0x40000000000000L),
DRAGONBLOOD(0x80000000000000L),
HOLY_SYMBOL(0x100000000000000L),
MESOUP(0x200000000000000L),
SHADOWPARTNER(0x400000000000000L),
PICKPOCKET(0x800000000000000L),
PUPPET(0x800000000000000L),
MESOGUARD(0x1000000000000000L),
//0x2000000000000000L
WEAKEN(0x4000000000000000L),
//THAT GAP
//all incorrect buffstats
SLOW(0x200000000L, true),
ELEMENTAL_RESET(0x200000000L, true),
MAGIC_SHIELD(0x400000000L, true),
MAGIC_RESISTANCE(0x800000000L, true),
// needs Soul Stone
//end incorrect buffstats
WIND_WALK(0x400000000L, true),
ARAN_COMBO(0x1000000000L, true),
COMBO_DRAIN(0x2000000000L, true),
COMBO_BARRIER(0x4000000000L, true),
BODY_PRESSURE(0x8000000000L, true),
SMART_KNOCKBACK(0x10000000000L, true),
BERSERK(0x20000000000L, true),
ENERGY_CHARGE(0x4000000000000L, true),
DASH2(0x8000000000000L, true), // correct (speed)
DASH(0x10000000000000L, true), // correct (jump)
MONSTER_RIDING(0x20000000000000L, true),
SPEED_INFUSION(0x40000000000000L, true),
HOMING_BEACON(0x80000000000000L, true);
private final long i;
private final boolean isFirst;
private MapleBuffStat(long i, boolean isFirst) {
this.i = i;
this.isFirst = isFirst;
}
private MapleBuffStat(long i) {
this.i = i;
this.isFirst = false;
}
public long getValue() {
return i;
}
public boolean isFirst() {
return isFirst;
}
}