Reworked cash item consume. It now depletes from the selected slot rather than from the first slot it appears on inventory. Implemented PNPC and PMOB commands. Solved an issue with some events finishing abruptly when players quit a party. Added missing mandatory script functions to the event scripts. Solved an interaction issue with Wheel of Destiny activation in event instances. Added interaction with NPC Mom & Dad in the Engagement prequest. Solved an issue with event maps being disposed while reactor's spray items activity is still in effect. Fixed modifier scrolls such as Spikes on Shoes depleting a upgrade slot. Added a server flag for avoiding compulsory consuming by pet autopot. Added a cache for fetching mob names. Implemented boss drop rate. Smart protected commands system against command requests in burst by the same user. Revised login handler, bringing disconnection checks before checking login state and preventing new client reattribution to already logged-in character objects. Botched login handler sessions now properly gets closed.
93 lines
2.0 KiB
JavaScript
93 lines
2.0 KiB
JavaScript
var minPlayers = 1;
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var timeLimit = 20; //20 minutes
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var eventTimer = 1000 * 60 * timeLimit;
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var exitMap = 106021400;
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var eventMap = 106021500;
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function init(){}
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function setup(difficulty, lobbyId){
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var eim = em.newInstance("KingPepe_" +lobbyId);
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eim.getInstanceMap(eventMap).resetFully();
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eim.getInstanceMap(eventMap).allowSummonState(false);
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eim.startEventTimer(eventTimer);
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return eim;
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}
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function afterSetup(eim){}
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function playerEntry(eim, player){
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var yetiMap = eim.getMapInstance(eventMap);
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player.changeMap(yetiMap, yetiMap.getPortal(1));
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}
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function scheduledTimeout(eim){
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var party = eim.getPlayers();
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for(var i = 0; i < party.size(); i++)
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playerExit(eim, party.get(i));
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eim.dispose();
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}
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function playerDead(eim, player){}
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function playerDisconnected(eim, player){
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function monsterValue(eim, mobId){
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return -1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function leftParty(eim, player){}
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function disbandParty(eim){}
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function playerUnregistered(eim, player){}
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function playerExit(eim, player){
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 2);
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}
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function changedMap(eim, chr, mapid) {
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if (mapid != eventMap) {
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if (eim.isEventTeamLackingNow(true, minPlayers, chr)) {
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eim.unregisterPlayer(chr);
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end(eim);
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}
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else
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eim.unregisterPlayer(chr);
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}
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}
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function cancelSchedule(){}
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function dispose(){}
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function clearPQ(eim){}
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function monsterKilled(mob, eim){}
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function allMonstersDead(eim){}
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// ---------- FILLER FUNCTIONS ----------
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function changedLeader(eim, leader) {}
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