Files
sweetgum-server/scripts/npc/commands.js
ronancpl a4973b8254 Autopot & Steal patch + Friendly mob drops + Portal update fix
Adjusted pet autopot to use temporary variables instead of the current player's HP, MP. This seems to have solved a race condition issue where the pet would instantly use up all the pots of the assigned itemid the player had on the inventory.
Steal now uses the effective chance it is supposed to use.
Reworked Steal so that it determines which item to drop accordingly with the drop rates of each available item. It won't drop Quest nor Party Quest items.
Reworked friendly mob drops to act on the same way common mobs drops items.
Fixed issues with scripted portals introduced on the Portal Soundeffect update patch. There is expected to have no more syntax errors on the portal scripts.
Improved quality of the strings used on the Expedition scripts.
New command: reach. Warps the caller to the area where the targeted player is.
2018-02-20 18:37:32 -03:00

296 lines
8.9 KiB
JavaScript

/* @Author Ronan
* @Author Vcoc
Name: Steward
Map(s): Foyer
Info: Commands
Script: commands.js
*/
var status;
var comm_lv6 = [];
var desc_lv6 = [];
var comm_lv5 = [];
var desc_lv5 = [];
var comm_lv4 = [];
var desc_lv4 = [];
var comm_lv3 = [];
var desc_lv3 = [];
var comm_lv2 = [];
var desc_lv2 = [];
var comm_lv1 = [];
var desc_lv1 = [];
var comm_lv0 = [];
var desc_lv0 = [];
var levels = ["Common", "Donator", "JrGM", "GM", "SuperGM", "Developer", "Admin"];
var comm_cursor, desc_cursor;
function addCommand(comm, desc) {
comm_cursor.push(comm);
desc_cursor.push(desc);
}
function writeSolaxiaCommandsLv6() { //Admin
comm_cursor = comm_lv6;
desc_cursor = desc_lv6;
addCommand("setgmlevel", "");
addCommand("warpworld", "");
addCommand("saveall", "");
addCommand("dcall", "");
addCommand("mapplayers", "");
addCommand("getacc", "");
addCommand("shutdown", "");
addCommand("shutdownnow", "");
addCommand("clearquestcache", "");
addCommand("clearquest", "");
}
function writeSolaxiaCommandsLv5() { //Developer
comm_cursor = comm_lv5;
desc_cursor = desc_lv5;
addCommand("debugmonster", "");
addCommand("debugpacket", "");
addCommand("debugportal", "");
addCommand("debugspawnpoint", "");
addCommand("debugpos", "");
addCommand("debugmap", "");
addCommand("debugmobsp", "");
addCommand("debugevent", "");
addCommand("debugareas", "");
addCommand("debugreactors", "");
addCommand("debugcoupons", "");
addCommand("debugplayercoupons", "");
addCommand("debugtimer", "");
}
function writeSolaxiaCommandsLv4() { //SuperGM
comm_cursor = comm_lv4;
desc_cursor = desc_lv4;
addCommand("servermessage", "");
addCommand("proitem", "");
addCommand("seteqstat", "");
addCommand("exprate", "");
addCommand("mesorate", "");
addCommand("droprate", "");
addCommand("questrate", "");
addCommand("itemvac", "");
addCommand("forcevac", "");
addCommand("zakum", "");
addCommand("horntail", "");
addCommand("pinkbean", "");
addCommand("pap", "");
addCommand("pianus", "");
addCommand("cake", "");
//addCommand("playernpc", "");
}
function writeSolaxiaCommandsLv3() { //GM
comm_cursor = comm_lv3;
desc_cursor = desc_lv3;
addCommand("fly", "");
addCommand("spawn", "");
addCommand("mutemap", "");
addCommand("checkdmg", "");
addCommand("inmap", "");
addCommand("reloadevents", "");
addCommand("reloaddrops", "");
addCommand("reloadportals", "");
addCommand("reloadmap", "");
addCommand("hpmp", "");
addCommand("music", "");
addCommand("monitor", "");
addCommand("monitors", "");
addCommand("ignore", "");
addCommand("ignored", "");
addCommand("pos", "");
addCommand("togglecoupon", "");
addCommand("chat", "");
addCommand("fame", "");
addCommand("givenx", "");
addCommand("givevp", "");
addCommand("givems", "");
addCommand("id", "");
addCommand("expeds", "");
addCommand("kill", "");
addCommand("seed", "");
addCommand("maxenergy", "");
addCommand("killall", "");
addCommand("notice", "");
addCommand("rip", "");
addCommand("openportal", "");
addCommand("closeportal", "");
addCommand("pe", "");
addCommand("startevent", "");
addCommand("endevent", "");
addCommand("online2", "");
addCommand("warpsnowball", "");
addCommand("ban", "");
addCommand("unban", "");
addCommand("healmap", "");
addCommand("healperson", "");
addCommand("hurt", "");
addCommand("killmap", "");
addCommand("night", "");
addCommand("npc", "");
addCommand("face", "");
addCommand("hair", "");
}
function writeSolaxiaCommandsLv2() { //JrGM
comm_cursor = comm_lv2;
desc_cursor = desc_lv2;
addCommand("hide", "");
addCommand("unhide", "");
addCommand("sp", "");
addCommand("ap", "");
addCommand("empowerme", "");
addCommand("buffmap", "");
addCommand("buff", "");
addCommand("bomb", "");
addCommand("dc", "");
addCommand("cleardrops", "");
addCommand("clearslot", "");
addCommand("warp", "");
addCommand("warpto", "");
addCommand("warphere", "");
addCommand("reach", "");
addCommand("gmshop", "");
addCommand("heal", "");
addCommand("item", "");
addCommand("level", "");
addCommand("levelpro", "");
addCommand("setstat", "");
addCommand("maxstat", "");
addCommand("maxskill", "");
addCommand("mesos", "");
addCommand("search", "");
addCommand("jail", "");
addCommand("unjail", "");
addCommand("job", "");
addCommand("unbug", "");
}
function writeSolaxiaCommandsLv1() { //Donator
comm_cursor = comm_lv1;
desc_cursor = desc_lv1;
addCommand("buffme", "");
addCommand("goto", "");
addCommand("recharge", "");
addCommand("whereami", "");
}
function writeSolaxiaCommandsLv0() { //Common
comm_cursor = comm_lv0;
desc_cursor = desc_lv0;
addCommand("commands", "");
addCommand("droplimit", "");
addCommand("time", "");
addCommand("credits", "");
addCommand("uptime", "");
addCommand("gacha", "");
addCommand("whatdropsfrom", "");
addCommand("whodrops", "");
addCommand("dispose", "");
addCommand("equiplv", "");
addCommand("showrates", "");
addCommand("rates", "");
addCommand("online", "");
addCommand("gm", "");
addCommand("bug", "");
//addCommand("points", "");
addCommand("joinevent", "");
addCommand("leaveevent", "");
addCommand("bosshp", "");
addCommand("ranks", "");
}
function writeSolaxiaCommands() {
writeSolaxiaCommandsLv0(); //Common
writeSolaxiaCommandsLv1(); //Donator
writeSolaxiaCommandsLv2(); //JrGM
writeSolaxiaCommandsLv3(); //GM
writeSolaxiaCommandsLv4(); //Developer
writeSolaxiaCommandsLv5(); //SuperGM
writeSolaxiaCommandsLv6(); //Admin
}
function start() {
status = -1;
writeSolaxiaCommands();
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && type > 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
var sendStr = "There are all available commands for you:\r\n\r\n#b";
for(var i = 0; i <= cm.getPlayer().gmLevel(); i++) {
sendStr += "#L" + i + "#" + levels[i] + "#l\r\n";
}
cm.sendSimple(sendStr);
} else if(status == 1) {
var lvComm, lvDesc;
if(selection == 0) {
lvComm = comm_lv0;
lvDesc = desc_lv0;
} else if(selection == 1) {
lvComm = comm_lv1;
lvDesc = desc_lv1;
} else if(selection == 2) {
lvComm = comm_lv2;
lvDesc = desc_lv2;
} else if(selection == 3) {
lvComm = comm_lv3;
lvDesc = desc_lv3;
} else if(selection == 4) {
lvComm = comm_lv4;
lvDesc = desc_lv4;
} else if(selection == 5) {
lvComm = comm_lv5;
lvDesc = desc_lv5;
} else {
lvComm = comm_lv6;
lvDesc = desc_lv6;
}
var sendStr = "The following commands are available for #b" + levels[selection] + "#k:\r\n\r\n";
for(var i = 0; i < lvComm.length; i++) {
sendStr += " #L" + i + "# " + lvComm[i] + " - " + lvDesc[i];
sendStr += "#l\r\n";
}
cm.sendPrev(sendStr);
} else {
cm.dispose();
}
}
}