Files
sweetgum-server/scripts/quest/3927.js
ronancpl f439c158e2 Login Purification + Optimized currenttime calls + Standardized WZ
Repelled ultimately the game-breaking issue that was introduced recently on the revamp of the login phase.
Optimized the getcurrenttime calls to the OS. Made most of the handler calls fetch directly from the Server object instead, the Server itself delegated with periodically updating the current time value. The result is an slightly delayed currenttime, backed with realtime value update within minutes.
Protected concurrently inventory sort handlers. Expected no more NullPointers from the sorting feature.
Added a server flag to limit cash items being sold on player shops/hired merchants.
Stabilized the MapleTV mechanics, and activities properly split by world.
Normalized Character.wz: equipments supposed to have the "cash" property now implements it.
Normalized String.wz: every item that doesn't have a "name" property now implements it.
Normalized the XMLs that lost indentation on the last source update.
New tool: MapleInvalidItemWithNoNameFetcher. Fetches and reports itemids throughout the XMLs that doesn't contain the "name" property and equipments that lacks "cash" property.

Frolic Omniknight references aside, if you have run into any more issues regarding the new login system, please open an issue and show the steps you've done to reach the problem.
2018-07-18 13:00:53 -03:00

71 lines
2.7 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Author : Ronan Lana
*/
var status = -1;
function end(mode, type, selection) {
if (mode == -1) {
qm.dispose();
} else {
if (mode == 0 && status == 0) {
qm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if(qm.getQuestProgress(3927) == 0) { // didn't find the wall yet, eh?
qm.sendOk("Did you find the wall? Look closely, the wall is more near than you think!");
qm.dispose();
return;
}
if (status == 0) {
qm.sendSimple("Did you find the wall?\r\n#L0##b I did, but... I have no idea what it's talking about.#l");
} else if (status == 1) {
qm.sendSimple("What did it say?\r\n#L0##b 'If I had an iron hammer and a dagger, a bow and an arrow...'#l\r\n#L1# 'Byron S2 Sirin'#l\r\n#L2# 'Ahhh I forgot.'");
} else if (status == 2) {
if(selection == 0) {
qm.sendOk("If I had an iron hammer and a dagger... a bow and an arrow... what does that mean? Do you want me to tell you? I don't know myself. It's something you should think about. If you need a clue... it would go something like... a weapon is just an item... until someone uses it...?");
} else if(selection == 1) {
qm.sendOk("Man, Jiyur wrote on the wall again! Arrgh!!");
qm.dispose();
return;
} else {
qm.sendOk("What? You forgot? Do you remember where it was written?");
qm.dispose();
return;
}
} else if (status == 3) {
qm.gainExp(1000 * qm.getPlayer().getExpRate());
qm.forceCompleteQuest();
qm.dispose();
}
}
}