Meant to be used in item drop packet for timing handled by the client rather than scheduling item drop packets on the server.
199 lines
9.0 KiB
Java
199 lines
9.0 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import client.BuffStat;
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import client.Character;
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import client.Client;
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import client.Job;
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import client.Skill;
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import client.SkillFactory;
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import config.YamlConfig;
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import constants.game.GameConstants;
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import constants.id.MapId;
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import constants.skills.Crusader;
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import constants.skills.DawnWarrior;
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import constants.skills.DragonKnight;
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import constants.skills.Hero;
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import constants.skills.NightWalker;
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import constants.skills.Rogue;
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import constants.skills.WindArcher;
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import net.packet.InPacket;
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import server.StatEffect;
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import tools.PacketCreator;
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import tools.Pair;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.List;
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import static java.util.concurrent.TimeUnit.SECONDS;
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public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
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@Override
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public final void handlePacket(InPacket p, Client c) {
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Character chr = c.getPlayer();
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/*long timeElapsed = currentServerTime() - chr.getAutobanManager().getLastSpam(8);
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if(timeElapsed < 300) {
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AutobanFactory.FAST_ATTACK.alert(chr, "Time: " + timeElapsed);
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}
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chr.getAutobanManager().spam(8);*/
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AttackInfo attack = parseDamage(p, chr, false, false);
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if (chr.getBuffEffect(BuffStat.MORPH) != null) {
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if (chr.getBuffEffect(BuffStat.MORPH).isMorphWithoutAttack()) {
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// How are they attacking when the client won't let them?
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chr.getClient().disconnect(false, false);
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return;
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}
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}
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if (chr.getDojoEnergy() < 10000 && (attack.skill == 1009 || attack.skill == 10001009 || attack.skill == 20001009)) // PE hacking or maybe just lagging
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{
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return;
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}
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if (MapId.isDojo(chr.getMap().getId()) && attack.numAttacked > 0) {
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chr.setDojoEnergy(chr.getDojoEnergy() + YamlConfig.config.server.DOJO_ENERGY_ATK);
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c.sendPacket(PacketCreator.getEnergy("energy", chr.getDojoEnergy()));
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}
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chr.getMap().broadcastMessage(chr, PacketCreator.closeRangeAttack(chr, attack.skill, attack.skilllevel,
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attack.stance, attack.numAttackedAndDamage, attack.targets, attack.speed, attack.direction,
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attack.display), false, true);
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int numFinisherOrbs = 0;
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Integer comboBuff = chr.getBuffedValue(BuffStat.COMBO);
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if (GameConstants.isFinisherSkill(attack.skill)) {
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if (comboBuff != null) {
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numFinisherOrbs = comboBuff - 1;
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}
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chr.handleOrbconsume();
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} else if (attack.numAttacked > 0) {
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if (attack.skill != 1111008 && comboBuff != null) {
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int orbcount = chr.getBuffedValue(BuffStat.COMBO);
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int oid = chr.isCygnus() ? DawnWarrior.COMBO : Crusader.COMBO;
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int advcomboid = chr.isCygnus() ? DawnWarrior.ADVANCED_COMBO : Hero.ADVANCED_COMBO;
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Skill combo = SkillFactory.getSkill(oid);
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Skill advcombo = SkillFactory.getSkill(advcomboid);
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StatEffect ceffect;
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int advComboSkillLevel = chr.getSkillLevel(advcombo);
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if (advComboSkillLevel > 0) {
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ceffect = advcombo.getEffect(advComboSkillLevel);
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} else {
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int comboLv = chr.getSkillLevel(combo);
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if (comboLv <= 0 || chr.isGM()) {
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comboLv = SkillFactory.getSkill(oid).getMaxLevel();
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}
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if (comboLv > 0) {
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ceffect = combo.getEffect(comboLv);
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} else {
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ceffect = null;
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}
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}
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if (ceffect != null) {
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if (orbcount < ceffect.getX() + 1) {
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int neworbcount = orbcount + 1;
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if (advComboSkillLevel > 0 && ceffect.makeChanceResult()) {
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if (neworbcount <= ceffect.getX()) {
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neworbcount++;
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}
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}
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int olv = chr.getSkillLevel(oid);
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if (olv <= 0) {
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olv = SkillFactory.getSkill(oid).getMaxLevel();
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}
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int duration = combo.getEffect(olv).getDuration();
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List<Pair<BuffStat, Integer>> stat = Collections.singletonList(new Pair<>(BuffStat.COMBO, neworbcount));
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chr.setBuffedValue(BuffStat.COMBO, neworbcount);
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duration -= (int) (currentServerTime() - chr.getBuffedStarttime(BuffStat.COMBO));
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c.sendPacket(PacketCreator.giveBuff(oid, duration, stat));
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chr.getMap().broadcastMessage(chr, PacketCreator.giveForeignBuff(chr.getId(), stat), false);
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}
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}
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} else if (chr.getSkillLevel(chr.isCygnus() ? SkillFactory.getSkill(15100004) : SkillFactory.getSkill(5110001)) > 0 && (chr.getJob().isA(Job.MARAUDER) || chr.getJob().isA(Job.THUNDERBREAKER2))) {
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for (int i = 0; i < attack.numAttacked; i++) {
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chr.handleEnergyChargeGain();
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}
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}
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}
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if (attack.numAttacked > 0 && attack.skill == DragonKnight.SACRIFICE) {
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int totDamageToOneMonster = 0; // sacrifice attacks only 1 mob with 1 attack
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final Iterator<AttackTarget> dmgIt = attack.targets.values().iterator();
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if (dmgIt.hasNext()) {
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totDamageToOneMonster = dmgIt.next().damageLines().getFirst();
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}
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chr.safeAddHP(-1 * totDamageToOneMonster * attack.getAttackEffect(chr, null).getX() / 100);
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}
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if (attack.numAttacked > 0 && attack.skill == 1211002) {
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boolean advcharge_prob = false;
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int advcharge_level = chr.getSkillLevel(SkillFactory.getSkill(1220010));
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if (advcharge_level > 0) {
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advcharge_prob = SkillFactory.getSkill(1220010).getEffect(advcharge_level).makeChanceResult();
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}
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if (!advcharge_prob) {
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chr.cancelEffectFromBuffStat(BuffStat.WK_CHARGE);
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}
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}
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int attackCount = 1;
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if (attack.skill != 0) {
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attackCount = attack.getAttackEffect(chr, null).getAttackCount();
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}
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if (numFinisherOrbs == 0 && GameConstants.isFinisherSkill(attack.skill)) {
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return;
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}
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if (attack.skill % 10000000 == 1009) { // bamboo
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if (chr.getDojoEnergy() < 10000) { // PE hacking or maybe just lagging
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return;
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}
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chr.setDojoEnergy(0);
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c.sendPacket(PacketCreator.getEnergy("energy", chr.getDojoEnergy()));
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c.sendPacket(PacketCreator.serverNotice(5, "As you used the secret skill, your energy bar has been reset."));
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} else if (attack.skill > 0) {
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Skill skill = SkillFactory.getSkill(attack.skill);
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StatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
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if (effect_.getCooldown() > 0) {
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if (chr.skillIsCooling(attack.skill)) {
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return;
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} else {
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c.sendPacket(PacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
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chr.addCooldown(attack.skill, currentServerTime(), SECONDS.toMillis(effect_.getCooldown()));
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}
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}
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}
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if ((chr.getSkillLevel(SkillFactory.getSkill(NightWalker.VANISH)) > 0 || chr.getSkillLevel(SkillFactory.getSkill(Rogue.DARK_SIGHT)) > 0) && chr.getBuffedValue(BuffStat.DARKSIGHT) != null) {// && chr.getBuffSource(BuffStat.DARKSIGHT) != 9101004
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chr.cancelEffectFromBuffStat(BuffStat.DARKSIGHT);
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chr.cancelBuffStats(BuffStat.DARKSIGHT);
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} else if (chr.getSkillLevel(SkillFactory.getSkill(WindArcher.WIND_WALK)) > 0 && chr.getBuffedValue(BuffStat.WIND_WALK) != null) {
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chr.cancelEffectFromBuffStat(BuffStat.WIND_WALK);
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chr.cancelBuffStats(BuffStat.WIND_WALK);
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}
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applyAttack(attack, chr, attackCount);
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}
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}
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