Files
sweetgum-server/src/main/java/server/life/MobSkill.java
2022-08-29 19:40:24 +02:00

427 lines
15 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package server.life;
import client.Character;
import client.Disease;
import client.status.MonsterStatus;
import constants.id.MapId;
import constants.id.MobId;
import net.server.services.task.channel.OverallService;
import net.server.services.type.ChannelServices;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import server.maps.MapObject;
import server.maps.MapObjectType;
import server.maps.MapleMap;
import server.maps.Mist;
import tools.ArrayMap;
import tools.Randomizer;
import java.awt.*;
import java.util.List;
import java.util.*;
/**
* @author Danny (Leifde)
*/
public class MobSkill {
private static final Logger log = LoggerFactory.getLogger(MobSkill.class);
private final int skillId;
private final int skillLevel;
private int mpCon;
private final List<Integer> toSummon = new ArrayList<>();
private int spawnEffect, hp, x, y, count;
private long duration, cooltime;
private float prop;
private Point lt, rb;
private int limit;
public MobSkill(int skillId, int level) {
this.skillId = skillId;
this.skillLevel = level;
}
public void setMpCon(int mpCon) {
this.mpCon = mpCon;
}
public void addSummons(List<Integer> toSummon) {
this.toSummon.addAll(toSummon);
}
public void setSpawnEffect(int spawnEffect) {
this.spawnEffect = spawnEffect;
}
public void setHp(int hp) {
this.hp = hp;
}
public void setX(int x) {
this.x = x;
}
public void setY(int y) {
this.y = y;
}
public void setCount(int count) {
this.count = count;
}
public void setDuration(long duration) {
this.duration = duration;
}
public void setCoolTime(long cooltime) {
this.cooltime = cooltime;
}
public void setProp(float prop) {
this.prop = prop;
}
public void setLtRb(Point lt, Point rb) {
this.lt = lt;
this.rb = rb;
}
public void setLimit(int limit) {
this.limit = limit;
}
public void applyDelayedEffect(final Character player, final Monster monster, final boolean skill, int animationTime) {
Runnable toRun = () -> {
if (monster.isAlive()) {
applyEffect(player, monster, skill, null);
}
};
OverallService service = (OverallService) monster.getMap().getChannelServer().getServiceAccess(ChannelServices.OVERALL);
service.registerOverallAction(monster.getMap().getId(), toRun, animationTime);
}
public void applyEffect(Character player, Monster monster, boolean skill, List<Character> banishPlayers) {
Disease disease = null;
Map<MonsterStatus, Integer> stats = new ArrayMap<>();
List<Integer> reflection = new LinkedList<>();
switch (skillId) {
case 100:
case 110:
case 150:
stats.put(MonsterStatus.WEAPON_ATTACK_UP, x);
break;
case 101:
case 111:
case 151:
stats.put(MonsterStatus.MAGIC_ATTACK_UP, x);
break;
case 102:
case 112:
case 152:
stats.put(MonsterStatus.WEAPON_DEFENSE_UP, x);
break;
case 103:
case 113:
case 153:
stats.put(MonsterStatus.MAGIC_DEFENSE_UP, x);
break;
case 114:
if (lt != null && rb != null && skill) {
List<MapObject> objects = getObjectsInRange(monster, MapObjectType.MONSTER);
final int hps = (getX() / 1000) * (int) (950 + 1050 * Math.random());
for (MapObject mons : objects) {
((Monster) mons).heal(hps, getY());
}
} else {
monster.heal(getX(), getY());
}
break;
case 120:
disease = Disease.SEAL;
break;
case 121:
disease = Disease.DARKNESS;
break;
case 122:
disease = Disease.WEAKEN;
break;
case 123:
disease = Disease.STUN;
break;
case 124:
disease = Disease.CURSE;
break;
case 125:
disease = Disease.POISON;
break;
case 126: // Slow
disease = Disease.SLOW;
break;
case 127:
if (lt != null && rb != null && skill) {
for (Character character : getPlayersInRange(monster)) {
character.dispel();
}
} else {
player.dispel();
}
break;
case 128: // Seduce
disease = Disease.SEDUCE;
break;
case 129: // Banish
if (lt != null && rb != null && skill) {
banishPlayers.addAll(getPlayersInRange(monster));
} else {
banishPlayers.add(player);
}
break;
case 131: // Mist
monster.getMap().spawnMist(new Mist(calculateBoundingBox(monster.getPosition()), monster, this), x * 100, false, false, false);
break;
case 132:
disease = Disease.CONFUSE;
break;
case 133: // zombify
disease = Disease.ZOMBIFY;
break;
case 140:
if (makeChanceResult() && !monster.isBuffed(MonsterStatus.MAGIC_IMMUNITY)) {
stats.put(MonsterStatus.WEAPON_IMMUNITY, x);
}
break;
case 141:
if (makeChanceResult() && !monster.isBuffed(MonsterStatus.WEAPON_IMMUNITY)) {
stats.put(MonsterStatus.MAGIC_IMMUNITY, x);
}
break;
case 143: // Weapon Reflect
stats.put(MonsterStatus.WEAPON_REFLECT, 10);
stats.put(MonsterStatus.WEAPON_IMMUNITY, 10);
reflection.add(x);
break;
case 144: // Magic Reflect
stats.put(MonsterStatus.MAGIC_REFLECT, 10);
stats.put(MonsterStatus.MAGIC_IMMUNITY, 10);
reflection.add(x);
break;
case 145: // Weapon / Magic reflect
stats.put(MonsterStatus.WEAPON_REFLECT, 10);
stats.put(MonsterStatus.WEAPON_IMMUNITY, 10);
stats.put(MonsterStatus.MAGIC_REFLECT, 10);
stats.put(MonsterStatus.MAGIC_IMMUNITY, 10);
reflection.add(x);
break;
case 154:
stats.put(MonsterStatus.ACC, x);
break;
case 155:
stats.put(MonsterStatus.AVOID, x);
break;
case 156:
stats.put(MonsterStatus.SPEED, x);
break;
case 157:
stats.put(MonsterStatus.SEAL_SKILL, x);
break;
case 200: // summon
int skillLimit = this.getLimit();
MapleMap map = monster.getMap();
if (MapId.isDojo(map.getId())) { // spawns in dojo should be unlimited
skillLimit = Integer.MAX_VALUE;
}
if (map.getSpawnedMonstersOnMap() < 80) {
List<Integer> summons = getSummons();
int summonLimit = monster.countAvailableMobSummons(summons.size(), skillLimit);
if (summonLimit >= 1) {
boolean bossRushMap = MapId.isBossRush(map.getId());
Collections.shuffle(summons);
for (Integer mobId : summons.subList(0, summonLimit)) {
Monster toSpawn = LifeFactory.getMonster(mobId);
if (toSpawn != null) {
if (bossRushMap) {
toSpawn.disableDrops(); // no littering on BRPQ pls
}
toSpawn.setPosition(monster.getPosition());
int ypos, xpos;
xpos = (int) monster.getPosition().getX();
ypos = (int) monster.getPosition().getY();
switch (mobId) {
case MobId.HIGH_DARKSTAR: // Pap bomb high
toSpawn.setFh((int) Math.ceil(Math.random() * 19.0));
ypos = -590;
break;
case MobId.LOW_DARKSTAR: // Pap bomb
xpos = (int) (monster.getPosition().getX() + Randomizer.nextInt(1000) - 500);
if (ypos != -590) {
ypos = (int) monster.getPosition().getY();
}
break;
case MobId.BLOODY_BOOM: //Pianus bomb
if (Math.ceil(Math.random() * 5) == 1) {
ypos = 78;
xpos = Randomizer.nextInt(5) + (Randomizer.nextInt(2) == 1 ? 180 : 0);
} else {
xpos = (int) (monster.getPosition().getX() + Randomizer.nextInt(1000) - 500);
}
break;
}
switch (map.getId()) {
case MapId.ORIGIN_OF_CLOCKTOWER: //Pap map
if (xpos < -890) {
xpos = (int) (Math.ceil(Math.random() * 150) - 890);
} else if (xpos > 230) {
xpos = (int) (230 - Math.ceil(Math.random() * 150));
}
break;
case MapId.CAVE_OF_PIANUS: // Pianus map
if (xpos < -239) {
xpos = (int) (Math.ceil(Math.random() * 150) - 239);
} else if (xpos > 371) {
xpos = (int) (371 - Math.ceil(Math.random() * 150));
}
break;
}
toSpawn.setPosition(new Point(xpos, ypos));
if (toSpawn.getId() == MobId.LOW_DARKSTAR) {
map.spawnFakeMonster(toSpawn);
} else {
map.spawnMonsterWithEffect(toSpawn, getSpawnEffect(), toSpawn.getPosition());
}
monster.addSummonedMob(toSpawn);
}
}
}
}
break;
default:
log.warn("Unhandled Mob skill: {}", skillId);
break;
}
if (stats.size() > 0) {
if (lt != null && rb != null && skill) {
for (MapObject mons : getObjectsInRange(monster, MapObjectType.MONSTER)) {
((Monster) mons).applyMonsterBuff(stats, getX(), getSkillId(), getDuration(), this, reflection);
}
} else {
monster.applyMonsterBuff(stats, getX(), getSkillId(), getDuration(), this, reflection);
}
}
if (disease != null) {
if (lt != null && rb != null && skill) {
int i = 0;
for (Character character : getPlayersInRange(monster)) {
if (!character.hasActiveBuff(2321005)) { // holy shield
if (disease.equals(Disease.SEDUCE)) {
if (i < count) {
character.giveDebuff(Disease.SEDUCE, this);
i++;
}
} else {
character.giveDebuff(disease, this);
}
}
}
} else {
player.giveDebuff(disease, this);
}
}
}
private List<Character> getPlayersInRange(Monster monster) {
return monster.getMap().getPlayersInRange(calculateBoundingBox(monster.getPosition()));
}
public int getSkillId() {
return skillId;
}
public int getSkillLevel() {
return skillLevel;
}
public int getMpCon() {
return mpCon;
}
public List<Integer> getSummons() {
return new ArrayList<>(toSummon);
}
public int getSpawnEffect() {
return spawnEffect;
}
public int getHP() {
return hp;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public long getDuration() {
return duration;
}
public long getCoolTime() {
return cooltime;
}
public Point getLt() {
return lt;
}
public Point getRb() {
return rb;
}
public int getLimit() {
return limit;
}
public boolean makeChanceResult() {
return prop == 1.0 || Math.random() < prop;
}
private Rectangle calculateBoundingBox(Point posFrom) {
Point mylt = new Point(lt.x + posFrom.x, lt.y + posFrom.y);
Point myrb = new Point(rb.x + posFrom.x, rb.y + posFrom.y);
Rectangle bounds = new Rectangle(mylt.x, mylt.y, myrb.x - mylt.x, myrb.y - mylt.y);
return bounds;
}
private List<MapObject> getObjectsInRange(Monster monster, MapObjectType objectType) {
return monster.getMap().getMapObjectsInBox(calculateBoundingBox(monster.getPosition()), Collections.singletonList(objectType));
}
}