Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
65 lines
2.3 KiB
JavaScript
65 lines
2.3 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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*9201023 - Nana(K)
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*@author Jvlaple
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*/
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function start() {
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cm.sendOk("Hi, I'm Nana the love fairy... Hows it going?");
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cm.dispose();
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}
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//
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//function action(mode, type, selection) {
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// if (mode == -1) {
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// cm.dispose();
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// } else {
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// if (mode == 0 && status == 0) {
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// cm.dispose();
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// return;
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// }
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// if (mode == 1)
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// status++;
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// else
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// status--;
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// if (cm.getPlayer().getMarriageQuestLevel() == 1 || cm.getPlayer().getMarriageQuestLevel() == 52) {
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// if (!cm.haveItem(4000083, 20)) {
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// if (status == 0) {
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// cm.sendNext("Hey, you look like you need proofs of love? I can get them for you.");
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// } else if (status == 1) {
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// cm.sendNext("All you have to do is bring me 20 #bJr. Sentinel Pieces.#k.");
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// cm.dispose();
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// }
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// } else {
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// if (status == 0) {
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// cm.sendNext("Wow, you were quick! Heres the proof of love...");
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// cm.gainItem(4000083, -20)
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// cm.gainItem(4031369, 1);
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// cm.dispose();
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// }
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// }
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// } else {
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// cm.sendOk("Hi, I'm Nana the love fairy... Hows it going?");
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// cm.dispose();
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// }
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// }
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//}
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