Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
79 lines
3.4 KiB
JavaScript
79 lines
3.4 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* @Author TheRamon
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*
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* Sharen III's Soul, Sharenian: Sharen III's Grave (990000700)
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*
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* Guild Quest - end of stage 4
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*/
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var status = 0;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 1)
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status++;
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else
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cm.dispose();
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if (status == 0) {
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if (cm.getPlayer().getEventInstance().getProperty("leader").equals(cm.getPlayer().getName())) {
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if (cm.getPlayer().getEventInstance().getProperty("stage4clear") != null && cm.getPlayer().getEventInstance().getProperty("stage4clear").equals("true"))
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{
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cm.sendOk("After what I thought would be an immortal sleep, I have finally found someone that will save Sharenian. I can truly rest in peace now.");
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cm.dispose();
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}
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else {
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var prev = cm.getPlayer().getEventInstance().setProperty("stage4clear","true",true);
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if (prev == null) {
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cm.sendNext("After what I thought would be an immortal sleep, I have finally found someone that will save Sharenian. This old man will now pave the way for you to finish the quest." + mode);
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}
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else {//if not null, was set before, and Gp already gained
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cm.sendOk("After what I thought would be an immortal sleep, I have finally found someone that will save Sharenian. I can truly rest in peace now.");
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cm.dispose();
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}
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}
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}
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else
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{
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if (cm.getPlayer().getEventInstance().getProperty("stage4clear") != null && cm.getPlayer().getEventInstance().getProperty("stage4clear").equals("true"))
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cm.sendOk("After what I thought would be an immortal sleep, I have finally found someone that will save Sharenian. I can truly rest in peace now.");
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else
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cm.sendOk("I need the leader of your party to speak with me, nobody else.");
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cm.dispose();
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}
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}
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else if (status == 1) {
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cm.getGuild().gainGP(30);
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cm.getPlayer().getMap().getReactorByName("ghostgate").hitReactor(cm.getClient());
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cm.showEffect("quest/party/clear");
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cm.playSound("Party1/Clear");
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cm.dispose();
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}
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}
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} |