Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
81 lines
2.3 KiB
JavaScript
81 lines
2.3 KiB
JavaScript
importPackage(Packages.client);
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importPackage(Packages.server.maps);
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var status;
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var sel;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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if (cm.getLevel() < 20) {
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cm.sendDimensionalMirror("#-1# There is no place for you to transport to from here.");
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cm.dispose();
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} else {
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var selStr = "";
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if (cm.getLevel() >= 20 && cm.getLevel() <= 30) {
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selStr += "#0# Ariant Coliseum";
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}
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if (cm.getLevel() >= 25) {
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selStr += "#1# Mu Lung Dojo";
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}
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if (cm.getLevel() >= 30 && cm.getLevel() <= 50) {
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selStr += "#2# Monster Carnival 1";
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}
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if (cm.getLevel() >= 51 && cm.getLevel() <= 70) {
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selStr += "#3# Monster Carnival 2";
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}
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if (cm.getLevel() >= 40) {
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selStr += "#5# Nett's Pyramid";
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}
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if (cm.getLevel() >= 25 && cm.getLevel() <= 30) {
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selStr += "#6# Construction Site";
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}
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cm.sendDimensionalMirror(selStr);
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}
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} else if (status == 1) {
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cm.getPlayer().saveLocation("MIRROR");
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switch (selection) {
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case 0:
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cm.warp(980010000, 3);
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break;
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case 1:
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cm.warp(925020000);
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break;
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case 2:
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cm.warp(980000000, 3);
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break;
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case 3:
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cm.warp(980030000, 3);
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break;
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case 5:
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cm.warp(926010000);
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break;
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case 6:
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cm.warp(910320000);
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break;
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}
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cm.dispose();
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}
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}
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}
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