Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
71 lines
2.6 KiB
JavaScript
71 lines
2.6 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* NPC: Donation Box (9000041)
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Victoria Road : Henesys
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NPC Bazaar:
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* By Ronan Lana
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*/
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var options = ["EQUIP","USE","SET-UP","ETC"];
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var name;
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var status;
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var selectedType = 0;
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function numberWithCommas(x) { // I ain't interessed in finding a way to parse java int to something js will accept through toLocaleString, so be it!
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return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
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}
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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status++;
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if (mode != 1) {
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cm.dispose();
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return;
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}
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if (status == 0) {
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var selStr = "Hello, I am the #bBazaar NPC#k! Sell to me any item on your inventory you don't need. #rWARNING#b: Make sure you have your items ready to sell at the slots #rAFTER#b the item you have selected to sell.#k Any items #bunder#k the item selected will be sold thoroughly.";
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for (var i = 0; i < options.length; i++)
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selStr += "\r\n#L" + i + "# " + options[i] + "#l";
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cm.sendSimple(selStr);
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}
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else if (status == 1) {
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selectedType = selection;
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cm.sendGetText("From what item on your #r" + options[selectedType] + "#k inventory do you want to start the transaction?");
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}
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else if (status == 2) {
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name = cm.getText();
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var res = cm.getPlayer().sellAllItemsFromName(selectedType + 1, name);
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if(res > -1) cm.sendOk("Transaction complete! You received #r" + numberWithCommas(res) + " mesos#k from this action.");
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else cm.sendOk("There is no #b'" + name + "'#k in your #b" + options[selectedType] + "#k inventory!");
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cm.dispose();
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}
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} |