Files
sweetgum-server/scripts/npc/9000002.js
ronancpl 7f178a3d80 Multi World NPCs + patch on Player interactions
Made NPCs now work properly on multiworld system. Solved multiple issues
regarding Player Shops not giving back items properly when owner exits.
Added restriction on changing channels at FM rooms, preventing shop
owner entering Cash Shop.
2017-05-28 22:11:39 -03:00

57 lines
2.1 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var status = 0;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
}else if (mode == 0){
cm.dispose();
}else{
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendNext("Bam bam bam bam!! You have won the game from the \r\n#bEVENT#k. Congratulations on making it this far!");
} else if (status == 1) {
cm.sendNext("You'll be awarded the #bScroll of Secrets#k as the winning prize. On the scroll, it has secret information written in ancient characters.");
} else if (status == 2) {
cm.sendNext("The Scroll of Secrets can be deciphered by #rChun Ji#k or \r\n#rGeanie#k at Ludibrium. Bring it with you and something good's bound to happen.");
} else if (status == 3) {
if (cm.canHold(4031019)) {
cm.gainItem(4031019);
cm.warp(cm.getPlayer().getSavedLocation("EVENT"));
cm.dispose();
} else {
cm.sendNext("I think your Etc window is full. Please make room, then talk to me.");
}
} else if (status == 4) {
cm.dispose();
}
}
}