Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
118 lines
4.6 KiB
JavaScript
118 lines
4.6 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*The encrypted slate
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*@author Jvlaple <eat268@hotmail.com>
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*/
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var status = 0;
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var minLevel = 80;
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var maxLevel = 255;
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var minPlayers = 1;
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var maxPlayers = 6;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && status == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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// Slate has no preamble, directly checks if you're in a party
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if (cm.getParty() == null) { // no party
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cm.sendOk("If you want to attempt the quest, try making a party and getting 6 People...");
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cm.dispose();
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return;
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}
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if (!cm.isLeader()) { // not party leader
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cm.sendSimple("You are not the party leader.");
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cm.dispose();
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}
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else {
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// Check teh partyy
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var party = cm.getParty().getMembers();
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var mapId = cm.getPlayer().getMapId();
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var next = true;
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var levelValid = 0;
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var inMap = 0;
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// Temp removal for testing
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if (party.size() < minPlayers || party.size() > maxPlayers)
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next = false;
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else {
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for (var i = 0; i < party.size() && next; i++) {
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if ((party.get(i).getLevel() >= minLevel) && (party.get(i).getLevel() <= maxLevel))
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levelValid += 1;
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if (party.get(i).getMapId() == mapId)
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inMap += 1;
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}
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if (levelValid < party.size() || inMap < party.size())
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next = false;
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}
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if (next) {
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// Kick it into action. Slate says nothing here, just warps you in.
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var em = cm.getEventManager("HontalePQ");
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if (em == null) {
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cm.dispose();
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}
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else {
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// Begin the PQ.
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if(!em.startInstance(cm.getParty(),cm.getPlayer().getMap())) {
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cm.sendOk("A party in your name is already registered in this event.");
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cm.dispose();
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return;
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}
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//force the two scripts on portals in the map
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//eim = cm.getPlayer().getEventInstance();
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var map = eim.getMapInstance(240050100);
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var bulbMap = eim.getMapInstance(240050200);
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//map.getPortal(7).setScriptName("hontale_BtoB1");
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//map.getPortal(2).setScriptName("hontale_C");
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// Remove pass/coupons
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party = cm.getPlayer().getEventInstance().getPlayers();
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}
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cm.dispose();
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}
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else {
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cm.sendOk("Your party is not a party of six. Make sure all your members are present and qualified to participate in this quest. I see #b" + levelValid.toString() + " #kmembers are in the right level range, and #b" + inMap.toString() + "#k are in my map. If this seems wrong, #blog out and log back in,#k or reform the party.");
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cm.dispose();
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}
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}
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}
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else {
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cm.sendOk("RAWR!?!?!?");
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cm.dispose();
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}
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}
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}
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