Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
83 lines
3.2 KiB
JavaScript
83 lines
3.2 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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*@Author: Moogra
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*@NPC: 4th Job Mage Advancement NPC
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*@Purpose: Handles 4th job.
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*/
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function start() {
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if(cm.getLevel() < 120 || Math.round(cm.getJobId() / 100) != 2) {
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cm.sendOk("Please don't bother me right now, I am trying to concentrate.");
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cm.dispose();
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} else if (!cm.isQuestCompleted(6914)) {
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cm.sendOk("You have not yet passed my trials. I can not advance you until you do so.");
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cm.dispose();
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} else if ( cm.getJobId() % 100 % 10 != 2) {
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cm.sendYesNo("You did a marvellous job passing my test. Are you ready to advance to your 4th job?");
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} else {
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cm.sendSimple("If I must, I can teach you the art of your class.\r\n#b#L0#Teach me the skills of my class.#l");
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//cm.dispose();
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}
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}
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function action(mode, type, selection) {
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if (mode >= 1 && cm.getJobId() % 100 % 10 != 2) {
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cm.changeJobById(cm.getJobId() + 1);
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if(cm.getJobId() == 212) {
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cm.teachSkill(2121001, 0, 10, -1);
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cm.teachSkill(2121002, 0, 10, -1);
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cm.teachSkill(2121006, 0, 10, -1);
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} else if(cm.getJobId() == 222) {
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cm.teachSkill(2221001, 0, 10, -1);
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cm.teachSkill(2221002, 0, 10, -1);
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cm.teachSkill(2221006, 0, 10, -1);
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} else if(cm.getJobId() == 232) {
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cm.teachSkill(2321001, 0, 10, -1);
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cm.teachSkill(2321002, 0, 10, -1);
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cm.teachSkill(2321005, 0, 10, -1);
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}
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} else if( mode >= 1 && cm.getJobId() % 100 % 10 == 2) {
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if(cm.getJobId() == 212) {
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if(cm.getPlayer().getSkillLevel(2121007) == 0)
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cm.teachSkill(2121007 , 0, 10, -1);
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if(cm.getPlayer().getSkillLevel(2121005) == 0)
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cm.teachSkill(2121005 , 0, 10, -1);
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if(cm.getPlayer().getSkillLevel(2121005) == 0)
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cm.teachSkill(2121005 , 0, 10, -1);
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} else if(cm.getJobId() == 222) {
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if(cm.getPlayer().getSkillLevel(2221007) == 0)
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cm.teachSkill(2221007 , 0, 10, -1);
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if(cm.getPlayer().getSkillLevel(2221005) == 0)
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cm.teachSkill(2221005 , 0, 10, -1);
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if(cm.getPlayer().getSkillLevel(2221003) == 0)
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cm.teachSkill(2221003 , 0, 10, -1);
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} else if(cm.getJobId() == 232) {
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if (cm.getPlayer().getSkillLevel(2321008) < 1)
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cm.teachSkill(2321008, 0, 10,-1); // Genesis
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if (cm.getPlayer().getSkillLevel(2321006) < 1)
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cm.teachSkill(2321006, 0, 10,-1); // res
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}
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cm.sendOk("It is done. Leave me now.");
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}
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cm.dispose();
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} |