Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
52 lines
1.8 KiB
JavaScript
52 lines
1.8 KiB
JavaScript
var status = 0;
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var menu;
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var payment = false;
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var atHerbTown = false;
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function start() {
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if(cm.getPlayer().getMap().getId() == 251000100)atHerbTown = true;
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if (cm.haveItem(4031242)){
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if(atHerbTown)
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menu = "#L0##bI will use #t4031242##k to move to #b#m230030200##k.#l\r\n#L1#Go to #b#m230000000##k after paying #b10000mesos#k.#l";
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else
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menu = "#L0##bI will use #t4031242##k to move to #b#m230030200##k.#l\r\n#L1#Go to #b#m251000000##k after paying #b10000mesos#k.#l";
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}else {
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if(atHerbTown)
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menu = "#L0#Go to #b#m230030200##k after paying #b1000mesos#k.#l\r\n#L1#Go to #b#m230000000##k after paying #b10000mesos#k.#l";
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else
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menu = "#L0#Go to #b#m230030200##k after paying #b1000mesos#k.#l\r\n#L1#Go to #b#m251000000##k after paying #b10000mesos#k.#l";
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payment = true;
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}
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cm.sendSimple ("Ocean are all connected to each other. Place you can't reach by foot can easily reached oversea. How about taking #bDolphin Taxi#k with us today?\r\n"+menu);
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}
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function action(mode, type, selection) {
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if (mode < 1)
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cm.dispose();
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else {
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if (selection == 0) {
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if(payment) {
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if(cm.getPlayer().getMeso() < 1000) {
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cm.sendOk("I don't think you have enough money...");
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cm.dispose();
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} else
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cm.gainMeso(-1000);
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} else
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cm.gainItem(4031242,-1);
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cm.warp(230030200);
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cm.dispose();
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return;
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}else if(selection == 1){
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if (cm.getPlayer().getMeso() < 10000) {
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cm.sendOk("I don't think you have enough money...");
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cm.dispose();
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return;
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}else{
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cm.gainMeso(-10000);
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cm.warp(atHerbTown ? 230000000 : 251000100);
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}
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}
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cm.dispose();
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}
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} |