Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
92 lines
3.5 KiB
JavaScript
92 lines
3.5 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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@ Author : Raz, Ronan
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@
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@ NPC = Red Balloon
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@ Map = Hidden-Street <Stage 1>
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@ NPC MapId = 922010100
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@ Function = LPQ - 1st Stage
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@
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*/
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var status = 0;
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var curMap, stage;
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function start() {
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curMap = cm.getMapId();
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stage = Math.floor((curMap - 922010100) / 100) + 1;
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status = -1;
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action(1, 0, 0);
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}
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function clearStage(stage, eim, curMap) {
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eim.setProperty(stage + "stageclear", "true");
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eim.showClearEffect(true);
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eim.linkToNextStage(stage, "lpq", curMap); //opens the portal to the next map
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else if (mode == 0){
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cm.dispose();
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} else {
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if (mode == 1)
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status++;
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else
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status--;
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var eim = cm.getPlayer().getEventInstance();
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if(eim.getProperty(stage.toString() + "stageclear") != null) {
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cm.sendNext("Hurry, goto the next stage, the portal is open!");
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}
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else {
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if (eim.isLeader(cm.getPlayer())) {
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var state = eim.getIntProperty("statusStg" + stage);
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if(state == -1) { // preamble
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cm.sendOk("Hi. Welcome to the #bstage " + stage + "#k. Collect 25 #t4001022#'s scattered across the map, then talk to me.");
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eim.setProperty("statusStg" + stage, 0);
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}
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else { // check stage completion
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if (cm.haveItem(4001022, 25)) {
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cm.sendOk("Good job! You have collected all 25 #b#t4001022#'s.#k");
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cm.gainItem(4001022, -25);
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eim.setProperty("statusStg" + stage, 1);
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clearStage(stage, eim, curMap);
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} else {
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cm.sendNext("Sorry you don't have all 25 #b#t4001022#'s.#k");
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}
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}
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} else {
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cm.sendNext("Please tell your #bParty-Leader#k to come talk to me.");
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}
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}
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cm.dispose();
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}
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} |