Files
sweetgum-server/scripts/npc/2032002.js
ronancpl 7f178a3d80 Multi World NPCs + patch on Player interactions
Made NPCs now work properly on multiworld system. Solved multiple issues
regarding Player Shops not giving back items properly when owner exits.
Added restriction on changing channels at FM rooms, preventing shop
owner entering Cash Shop.
2017-05-28 22:11:39 -03:00

97 lines
4.2 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Aura
*
* Adobis's Mission I: Unknown Dead Mine (280010000)
*
* Zakum PQ NPC (the one and only)
*/
var status;
var selectedType;
var scrolls;
function start() {
cm.sendSimple("...#b\r\n#L0#What am I supposed to do here?#l\r\n#L1#I brought items!#l\r\n#L2#I want to get out!#l");
}
function action(mode, type, selection) {
if (mode == -1)
cm.dispose();
else {
if (mode == 0 && status == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 1) {
selectedType = selection;
if (selection == 0) {
cm.sendNext("To reveal the power of Zakum, you'll have to recreate its core. Hidden somewhere in this dungeon is a \"Fire Ore\" which is one of the necessary materials for that core. Find it, and bring it to me.\r\n\r\nOh, and could you do me a favour? There's also a number of Paper Documents lying under rocks around here. If you can get 30 of them, I can reward you for your efforts.")
cm.dispose();
}
else if (selection == 1) {
if (!cm.haveItem(4001018)) { //documents
cm.sendNext("Please bring the Fire Ore with you.")
cm.dispose();
}
else {
if (!cm.haveItem(4001015, 30)) { //documents
cm.sendYesNo("So, you brought the fire ore with you? In that case, I can give you and your party a piece of it that should be more than enough to make the core of Zakum. Make sure your whole party has room in their inventory before proceeding.");
scrolls = false;
} else {
cm.sendYesNo("So, you brought the fire ore and the documents with you? In that case, I can give you and your party a piece of it that should be more than enough to make the core of Zakum. As well, since you brought the documents with you, I can also give you a special item which will bring you to the mine's entrance at any time. Make sure your whole party has room in their inventory before proceeding.");
scrolls = true;
}
}
} else if (selection == 2)
cm.sendYesNo("Are you sure you want to exit? If you're the party leader, your party will also be removed from the mines.")
}
else if (status == 2) {
var eim = cm.getPlayer().getEventInstance();
if (selectedType == 1) {
var party = eim.getPlayers();
cm.gainItem(4001018, -1);
if (scrolls)
cm.gainItem(4001015, -30);
cm.givePartyItems(4031061, 1, party);
if (scrolls) {
cm.givePartyItems(2030007, 5, party);
cm.givePartyExp(20000, party);
} else
cm.givePartyExp(12000, party);
eim.clearPQ();
cm.dispose();
}
else if (selectedType == 2) {
if (cm.isLeader())
eim.disbandParty();
else
eim.leaveParty(cm.getPlayer());
cm.dispose();
}
}
}
}