Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
64 lines
2.9 KiB
JavaScript
64 lines
2.9 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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*2013002.js - Minevra the Goddess
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*@author Jvlaple
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*/
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var status = 0;
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var itemArray = Array(2000004, 2000005, 2000006, 2002020, 2002021, 2002022, 2002023, 2002024, 2002025, 2002026, 2001000, 2001002, 2002015, 2050005, 2022179, 2020014, 2020015 /*End of Pots*/, 2100000, 2100001, 2100002, 2100003, 2100004, 2100005, /*End of Sacks*/
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2061003, 2060003, 2060004, 2061004 /*End of Arrows*/, 2070006, 2070005, 2070007, 2070004 /*End of Stars*/, 2210000, 2210001, 2210002 /*End of Morph items*/ );
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var itemQuan = Array(50, 20, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 5, 30, 2, 100, 50, 1, 1, 1, 1, 1, 1, 2000, 2000, 2000, 2000, 1, 1, 1, 1, 5, 5, 5);
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var PQItems = new Array(4001022, 4001023);
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode < 1)
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cm.dispose();
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else {
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status++;
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if (cm.getPlayer().getMapId() == 920010100) { //Center tower
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if (status == 0)
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cm.sendNext("Thank you for not only restoring the statue, but rescuing me, Minerva, from the entrapment. May the blessing of the goddess be with you till the end...");
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else if (status == 1) {
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var eim = cm.getPlayer().getEventInstance();
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eim.clearPQ();
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cm.dispose();
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}
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} else if (cm.getPlayer().getMapId() == 920011300) {
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if (status == 0)
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cm.sendNext("Thank you for not only restoring the statue, but rescuing me, Minerva, from the entrapment. May the blessing of the goddess be with you till the end...");
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else if (status == 1) {
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for (var i = 0; i < PQItems.length; i++)
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cm.removeAll(PQItems[i]); // Remove All PQ Items :D
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var randmm = (Math.random() * itemArray.length) | 0;
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cm.gainItem(itemArray[randmm], itemQuan[randmm]);
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cm.warp(200080101, 0);
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cm.dispose();
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}
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}
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}
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}
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