Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
51 lines
2.0 KiB
JavaScript
51 lines
2.0 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* @Name Tangyoon
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* @Author xXOsirisXx (BubblesDev)
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*/
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status = -1;
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function start() {
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cm.sendNext("Okay, I'll now send you to the stable where my cows are. Watch out for the calves that drink all the milk. You don't want your effort to go to waste.");
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}
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function action(mode, type, selection){
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if (mode == -1 || !cm.isQuestStarted(2180)){
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cm.dispose();
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return;
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} else if (mode == 0)
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status--;
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else
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status++;
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if (status == 1)
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cm.sendNextPrev("It won't be easy to tell at a glance between a calf and a cow. Those calves may only be a month or two old, but they have already grown to the size of their mother. They even look alike...even I get confused at times! Good luck!");
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else if (status == 2) {
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if (cm.canHold(4031847)) {
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cm.gainItem(4031847, 1);
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cm.warp(912000100);
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} else
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cm.sendNextPrev("I can't give you the empty bottle because your inventory is full. Please make some room in your Etc window.");
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cm.dispose();
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}
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} |