Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
49 lines
2.0 KiB
JavaScript
49 lines
2.0 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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-- Odin JavaScript --------------------------------------------------------------------------------
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Thief Job Instructor - Thief's Construction Site (108000400)
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-- By ---------------------------------------------------------------------------------------------
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Unknown
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-- Version Info -----------------------------------------------------------------------------------
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1.1 - Statement fix [Information]
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1.0 - First Version by Unknown
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---------------------------------------------------------------------------------------------------
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*/
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function start() {
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if (cm.haveItem(4031013,30)) {
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cm.removeAll(4031013);
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cm.completeQuest(100010);
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cm.startQuest(100011);
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cm.gainItem(4031012);
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cm.sendOk("You're a true hero! Take this and the Dark Lord will acknowledge you.");
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} else {
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cm.sendSimple("You will have to collect me #b30 #t4031013##k. Good luck. \r\n#b#L1#I would like to leave#l")
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cm.dispose();
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}
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}
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function action(mode, type, selection) {
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if (mode == 1)
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cm.warp(102040000, 0);
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cm.dispose();
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} |