Files
sweetgum-server/scripts/event/DollHouse.js
ronancpl 53927576e7 Scrolls for spike/cold protection + quest completion with equipped items
Added mechanic for the scrolls for spikes on shoes and cold protection
on capes. Fixed an issue where equipped items were being counted towards
materials for quests, therefore showing odds behaviours when completing
it. Fixed some minor issues on the dollhouse quest/event.
2017-05-22 01:49:35 -03:00

79 lines
2.2 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
*Dollhouse Event
**/
importPackage(Packages.tools);
var entryMap = 922000010;
var exitMap = 221024400;
var eventTime = 10; //10 minutes
var eim;
function init() {
em.setProperty("noEntry","false");
}
function playerEntry(eim, player) {
eim.getInstanceMap(entryMap).shuffleReactors();
eim.setExclusiveItems([4031094]);
player.changeMap(entryMap, 0);
em.setProperty("noEntry","true");
player.getClient().getSession().write(MaplePacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry","false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, eim.getPlayers().get(0));
player.changeMap(exitMap, 4);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function clear(eim) {
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap, 4);
eim.dispose();
em.setProperty("noEntry","false");
}
function changedMap(eim, chr, mapid) {
if(mapid != entryMap) playerExit(eim, chr);
}
function cancelSchedule() {}
function dispose() {}