Adjusted AP gains, to get it to work following the AP Reset check method. Fixed usage of inexistent itemids on CPQ and fishing. Fixed one-of-a-kind items being lost in player trades due to missing inventory checks. Implemented matching system for the guild creation phase. All players intending to join the new guild must be on the Guild Headquartes and accept the creation of the guild. Fixed changing jobs not properly updating info on the party tab. Fixed double tooltip information on CPQ actions UI. Fixed CPQ not disbanding after a player leaves the party/instance. Fixed checks for "in-progress" CPQ instances. Fixed changing maps on CPQ not leading players back to the starting battlefield. Reviewed login system, now preventing non-local IP connecting on local server and local IP on non-local server. Reviewed login system, now cherrypicking sessions in transition state when trying to disconnect them due to a failed login (avoiding possible mishaps due to duplicate sessions of a same account). Adjusted PiratePQ stage 2, now mobs respawn rather than making party leader request for new waves. Adjusted Prime Minister, its spawn is no longer related to starting the quest. It should also allow party fights. Fixed "forcevac" command not properly applying, rather sending to inventory, "consume-on-pickup" items. Fixed (probably) accId = 0 issue on login, that was occurring due to client accountid's being set to 0 a while before being checked once again on finishLogin(). Fixed an issue with extended time on CPQ not properly showing the end-match's visual effect.
73 lines
2.7 KiB
Plaintext
73 lines
2.7 KiB
Plaintext
========== HeavenMS ==========
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Credits:
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Ronan - Head Developer
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Vcoc - Freelance Developer
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Known issues:
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- Everytime two people click on an npc at the same time, one of them dcs and the other needs to @dispose to talk to the npc.
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- If multiple people hit boxes/reactors at the same time, they both dc with invalid pointer error.
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- Some criticals (e.g. from Aran skills) will not show up as crit for other players.
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- Deadlocks may start appearing if the server stays online long enough with many players logged in.
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- If there are multiple bosses that shows HPBar on the map, if a player hits more than one the HPBar may start flickering on the screen.
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- Sometimes battleship may behave oddly with the enhanced buff system, making the character d/c in certain scenarios.
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- Dragon Roar doesn't show the stun effect to players.
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- Snipe will show much higher damage value than actually applicable to the attacker.
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- Some monster status such as freeze and weapon/magic reflect doesn't behave properly in certain scenarios. Freeze seems to not work on mobs with low OID or are starters from server boot time.
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- On low-end connections, things such as command summoning a player that is currently logging in (already visible to other players) may cause the player to freeze, consequently freezing the account as well since the server-side disconnection doesn't happen.
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- Reportedly, there are cases where mob positions fail to sync between player's client-view.
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- Visual equip EXP watch value will present stuttering for early levels requirement (EXP needed less than 100), and requirement at level 200 will not progress at all due to the level cap in client.
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Missing features list:
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- Change name/World transfer.
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- Some pirate skills doesn't work for 3rd parties.
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- Cache frequently used SQL data.
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- Pet commands are not being propagated to 3rd parties, and the commandResponse packet function seems somewhat wonky.
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** Others **
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- Family system
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- MTS
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** Quest **
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- Family & Medal quests.
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** Basic PQs **
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** Packet issues & advanced PQs **
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- Mystic Doors (won't deploy players properly is some situations, only destination map matches).
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- Ariant Party Quest
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- Nett's Pyramid Party Quest
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** Skills **
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- Check autoban system
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** Jobs **
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** System **
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- Update Java version
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