Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag. Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status. Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction. Fixed an issue with player stores being deployed overlapping in a few scenarios. Fixed reduced EXP gain from kills when triggering skill Mortal Blow. Added "open Duey" functionality when clicking "O" in the incoming package notification. Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one. Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps. Added handler for mob damage by environment objects (OrbisPQ jail storage area). Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered. Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry). Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method. Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work). Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
57 lines
2.0 KiB
JavaScript
57 lines
2.0 KiB
JavaScript
/* ===========================================================
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Resonance
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NPC Name: Head Patrol Officer
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Map(s): Mushroom Castle: Corner of Mushroom Forest(106020000)
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Description: Quest - The Test
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=============================================================
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Version 1.0 - Script Done.(18/7/2010)
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=============================================================
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*/
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importPackage(Packages.client);
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var status = -1;
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function start(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.sendOk("Hmmm... you must be unsure of your combat skills. We'll be here waiting for you, so come see us when you're ready.");
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qm.dispose();
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return;
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}
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}
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if (status == 0)
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qm.sendAcceptDecline("We need your help, noble explorer. Our kingdom is currently facing a big threat, and we are in desperate need of a courageous explorer willing to fight for us, and that's how you ended up here. Please understand, though, that since we need place our faith in you, we'll have to test your skills first before we can stand firmly behind you. Will it be okay for you to do this for us?");
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else if (status == 1){
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qm.forceStartQuest();
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qm.sendOk("Keep moving forward, and you'll see #bRenegade Spores#k, the Spores that turned their backs on the Kingdom of Mushroom. We'd appreciate it if you can teach them a lesson or two, and bring back #b50 Mutated Spores#k in return.");
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} else if (status == 2){
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qm.dispose();
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}
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}
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function end(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.dispose();
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return;
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}
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}
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if (status == 0)
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qm.sendOk("Did you teach those Renegade Spores a lesson?");
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else if (status == 1){
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qm.forceCompleteQuest();
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qm.gainExp(11500);
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qm.gainItem(4000499, -50);
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qm.sendOk("That was amazing. I apologize for doubting your abilities. Please save our Kingdom of Mushroom from this crisis!");
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} else if (status == 2){
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qm.dispose();
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}
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}
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