Files
sweetgum-server/scripts/portal/davy_next4.js
ronancpl 6791a3d475 Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed
monsters not appear as residual on a player's client. Many updates
revolving the PiratePQ environment as well.
2017-04-12 15:32:55 -03:00

29 lines
1.2 KiB
JavaScript

importPackage(Packages.server.life);
function enter(pi) {
if (pi.getMap().getReactorByName("sMob1").getState() >= 1 && pi.getMap().getReactorByName("sMob2").getState() >= 1 && pi.getMap().getReactorByName("sMob3").getState() >= 1 && pi.getMap().getReactorByName("sMob4").getState() >= 1) {
if (pi.isLeader()) {
var em = pi.getEventManager("PiratePQ");
var level = parseInt(em.getProperty("level"));
var chests = parseInt(em.getProperty("openedChests"));
var boss;
if(chests == 0) boss = MapleLifeFactory.getMonster(9300119); //lord pirate
else if(chests == 1) boss = MapleLifeFactory.getMonster(9300105); //angry lord pirate
else boss = MapleLifeFactory.getMonster(9300106); //enraged lord pirate
boss.changeDifficulty(level, true);
pi.getMap(925100500).spawnMonster(boss);
pi.warpParty(925100500); //next
return(true);
} else {
pi.playerMessage(5, "The leader must be here");
return(false);
}
} else {
pi.playerMessage(5, "The portal is not opened yet.");
return(false);
}
}