Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
17 lines
1.1 KiB
XML
17 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<project-private xmlns="http://www.netbeans.org/ns/project-private/1">
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<editor-bookmarks xmlns="http://www.netbeans.org/ns/editor-bookmarks/2" lastBookmarkId="0"/>
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<open-files xmlns="http://www.netbeans.org/ns/projectui-open-files/2">
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<group>
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<file>file:/C:/Nexon/MapleSolaxia/src/net/server/channel/handlers/BeholderHandler.java</file>
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<file>file:/C:/Nexon/MapleSolaxia/src/client/inventory/Equip.java</file>
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<file>file:/C:/Nexon/MapleSolaxia/src/net/server/world/MapleParty.java</file>
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<file>file:/C:/Nexon/MapleSolaxia/src/net/server/channel/handlers/PlayerLoggedinHandler.java</file>
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<file>file:/C:/Nexon/MapleSolaxia/src/client/MapleCharacter.java</file>
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<file>file:/C:/Nexon/MapleSolaxia/src/tools/MaplePacketCreator.java</file>
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<file>file:/C:/Nexon/MapleSolaxia/src/constants/ServerConstants.java</file>
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<file>file:/C:/Nexon/MapleSolaxia/src/server/maps/MapleMap.java</file>
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</group>
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</open-files>
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</project-private>
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