Files
sweetgum-server/scripts/portal/rankRoom.js
ronancpl 80b1776ad3 Player/NPC Shop patch + Fredrick/Duey patch + Loot w. time GMS-like
Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data.
Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1.
Solved many concurrecy issues related with items on the field and playershop/hiredmerchant.
Fixed anomalies with waiting time before picking up other players items, now acting GMS-like.
Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move.
Fixed issues with item retrieval when using bundles on playershop/hiredmerchant.
Fixed some exploits with playershop/hiredmerchant.
Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos.
Added portal sound effect for some scripted portals that still lacked it.
Fixed some exploits with NPCs Fredrick and Duey.
Fixed Body Pressure not displaying damage to other players.
Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
2018-05-10 13:09:57 -03:00

29 lines
673 B
JavaScript

function enter(pi) {
pi.playPortalSound();
switch (pi.getPlayer().getMapId()) {
case 130000000:
pi.warp(130000100, 5); //or 130000101
break;
case 130000200:
pi.warp(130000100, 4); //or 130000101
break;
case 140010100:
pi.warp(140010110, 1); //or 140010111
break;
case 120000101:
pi.warp(120000105, 1);
break;
case 103000003:
pi.warp(103000008, 1); //or 103000009
break;
case 100000201:
pi.warp(100000204, 1); //or 100000205
break;
default:
pi.warp(pi.getMapId() + 1, 0); //or + 2
break;
}
return true;
}