Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data. Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1. Solved many concurrecy issues related with items on the field and playershop/hiredmerchant. Fixed anomalies with waiting time before picking up other players items, now acting GMS-like. Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move. Fixed issues with item retrieval when using bundles on playershop/hiredmerchant. Fixed some exploits with playershop/hiredmerchant. Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos. Added portal sound effect for some scripted portals that still lacked it. Fixed some exploits with NPCs Fredrick and Duey. Fixed Body Pressure not displaying damage to other players. Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
134 lines
8.2 KiB
JavaScript
134 lines
8.2 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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NPC ID: 1052013
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NPC NAME: Computer
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@author Ronan
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*/
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var status;
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var pqArea;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if(cm.getMapId() != 193000000) {
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var eim = cm.getEventInstance();
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if(status == 0) {
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if(!eim.isEventCleared()) {
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var couponsNeeded = eim.getIntProperty("couponsNeeded");
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if(cm.isEventLeader()) {
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if(cm.haveItem(4001007, couponsNeeded)) {
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cm.sendNext("Your team collected all the needed coupons, good work!");
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cm.gainItem(4001007, couponsNeeded);
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eim.clearPQ();
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cm.dispose();
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return;
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} else {
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cm.sendYesNo("Your team must collect #r" + couponsNeeded + "#k coupons to complete this event. Talk to me when you have the right amount in hands... Or you want to #bquit now#k? Note that if you quit now #ryour team will be forced to quit#k as well.");
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}
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} else {
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cm.sendYesNo("Your team must collect #r" + couponsNeeded + "#k coupons to complete this event. Let your leader talk to me with the right amount in hands... Or you want to #bquit now#k? Note that if you quit now your team #rmay become undermanned#k to complete this event.");
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}
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} else {
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if(!eim.giveEventReward(cm.getPlayer())) {
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cm.sendOk("Please make a room on your ETC inventory to receive the prize.");
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cm.dispose();
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} else {
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cm.warp(193000000);
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cm.dispose();
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}
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}
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} else if(status == 1) {
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cm.warp(193000000);
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cm.dispose();
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}
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} else {
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var levels = ["#m190000000#", "#m191000000#", "#m192000000#", "#m195000000#", "#m196000000#", "#m197000000#"];
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if (status == 0) {
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var sendStr = "Premium Road is a place of multiple areas with monsters of most various types gathered together, an ideal place for grinding EXP and erasers for the #p1052014#. Select the area you are willing to face:\r\n\r\n#b";
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for(var i = 0; i < 6; i++) {
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sendStr += "#L" + i + "#" + levels[i] + "#l\r\n";
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}
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cm.sendSimple(sendStr);
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} else if (status == 1) {
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pqArea = selection + 1;
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em = cm.getEventManager("CafePQ_" + pqArea);
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if(em == null) {
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cm.sendOk("The CafePQ_" + pqArea + "has encountered an error.");
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cm.dispose();
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return;
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}
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cm.sendSimple("#e#b<Party Quest: Premium Road - " + levels[selection] + ">\r\n#k#n" + em.getProperty("party") + "\r\n\r\nThe #p1052014# operates differently than the common ones. They do not use mesos or gachapon tickets, rather #rERASERS#k, that can be obtained by completing the missions held on the Premium Road. To go there, you must find partners and attend to a Party Quest. When teamed up and ready, have your #bparty leader#k talk to me.#b\r\n#L0#I want to participate in the party quest.\r\n#L1#I want to find party members.\r\n#L2#I would like to hear more details.");
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} else if (status == 2) {
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if (selection == 0) {
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if (cm.getParty() == null) {
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cm.sendOk("You can participate in the party quest only if you are in a party.");
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cm.dispose();
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} else if(!cm.isLeader()) {
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cm.sendOk("Your party leader must talk to me to start this party quest.");
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cm.dispose();
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} else {
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var eli = em.getEligibleParty(cm.getParty());
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if(eli.size() > 0) {
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if(!em.startInstance(cm.getParty(), cm.getPlayer().getMap(), 1)) {
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cm.sendOk("Another party has already entered the #rParty Quest#k in this channel. Please try another channel, or wait for the current party to finish.");
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}
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}
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else {
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cm.sendOk("You cannot start this party quest yet, because either your party is not in the range size, some of your party members are not eligible to attempt it or they are not in this map. If you're having trouble finding party members, try Party Search.");
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}
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cm.dispose();
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}
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} else if (selection == 1) {
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cm.sendOk("Try using a Super Megaphone or asking your buddies or guild to join!");
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cm.dispose();
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} else {
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cm.sendOk("#e#b<Party Quest: Premium Road>#k#n\r\nOn the maps ahead, you will face many common-leveled mobs to face on. Grind all the required coupons from them and give it to me. All members will then receive a eraser, corresponding with the level faced. Insert on the machine #bmany of the same eraser or multiple different ones#k to have a better chance on greater prizes.");
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cm.dispose();
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}
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}
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}
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}
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}
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