Files
sweetgum-server/src/server/quest/requirements/ItemRequirement.java
ronancpl 53927576e7 Scrolls for spike/cold protection + quest completion with equipped items
Added mechanic for the scrolls for spikes on shoes and cold protection
on capes. Fixed an issue where equipped items were being counted towards
materials for quests, therefore showing odds behaviours when completing
it. Fixed some minor issues on the dollhouse quest/event.
2017-05-22 01:49:35 -03:00

97 lines
2.9 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package server.quest.requirements;
import java.util.HashMap;
import java.util.Map;
import provider.MapleData;
import provider.MapleDataTool;
import server.MapleItemInformationProvider;
import server.quest.MapleQuest;
import server.quest.MapleQuestRequirementType;
import client.MapleCharacter;
import client.inventory.Item;
import client.inventory.MapleInventoryType;
/**
*
* @author Tyler (Twdtwd)
*/
public class ItemRequirement extends MapleQuestRequirement {
Map<Integer, Integer> items = new HashMap<>();
public ItemRequirement(MapleQuest quest, MapleData data) {
super(MapleQuestRequirementType.ITEM);
processData(data);
}
@Override
public void processData(MapleData data) {
for (MapleData itemEntry : data.getChildren()) {
int itemId = MapleDataTool.getInt(itemEntry.getChildByPath("id"));
int count = MapleDataTool.getInt(itemEntry.getChildByPath("count"), 0);
items.put(itemId, count);
}
}
@Override
public boolean check(MapleCharacter chr, Integer npcid) {
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
for(Integer itemId : items.keySet()) {
int countNeeded = items.get(itemId);
int count = 0;
MapleInventoryType iType = ii.getInventoryType(itemId);
if (iType.equals(MapleInventoryType.UNDEFINED)) {
return false;
}
for (Item item : chr.getInventory(iType).listById(itemId)) {
count += item.getQuantity();
}
//Weird stuff, nexon made some quests only available when wearing gm clothes. This enables us to accept it ><
if (iType.equals(MapleInventoryType.EQUIP) && chr.isGM()) {
for (Item item : chr.getInventory(MapleInventoryType.EQUIPPED).listById(itemId)) {
count += item.getQuantity();
}
}
if(count < countNeeded || countNeeded <= 0 && count > 0) {
return false;
}
}
return true;
}
public int getItemAmountNeeded(int itemid) {
if(items.containsKey(itemid)) {
return items.get(itemid);
}
return 0;
}
}