Added mechanic for the scrolls for spikes on shoes and cold protection on capes. Fixed an issue where equipped items were being counted towards materials for quests, therefore showing odds behaviours when completing it. Fixed some minor issues on the dollhouse quest/event.
97 lines
2.9 KiB
Java
97 lines
2.9 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package server.quest.requirements;
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import java.util.HashMap;
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import java.util.Map;
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import provider.MapleData;
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import provider.MapleDataTool;
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import server.MapleItemInformationProvider;
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import server.quest.MapleQuest;
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import server.quest.MapleQuestRequirementType;
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import client.MapleCharacter;
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import client.inventory.Item;
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import client.inventory.MapleInventoryType;
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/**
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*
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* @author Tyler (Twdtwd)
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*/
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public class ItemRequirement extends MapleQuestRequirement {
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Map<Integer, Integer> items = new HashMap<>();
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public ItemRequirement(MapleQuest quest, MapleData data) {
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super(MapleQuestRequirementType.ITEM);
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processData(data);
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}
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@Override
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public void processData(MapleData data) {
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for (MapleData itemEntry : data.getChildren()) {
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int itemId = MapleDataTool.getInt(itemEntry.getChildByPath("id"));
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int count = MapleDataTool.getInt(itemEntry.getChildByPath("count"), 0);
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items.put(itemId, count);
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}
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}
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@Override
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public boolean check(MapleCharacter chr, Integer npcid) {
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MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
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for(Integer itemId : items.keySet()) {
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int countNeeded = items.get(itemId);
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int count = 0;
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MapleInventoryType iType = ii.getInventoryType(itemId);
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if (iType.equals(MapleInventoryType.UNDEFINED)) {
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return false;
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}
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for (Item item : chr.getInventory(iType).listById(itemId)) {
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count += item.getQuantity();
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}
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//Weird stuff, nexon made some quests only available when wearing gm clothes. This enables us to accept it ><
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if (iType.equals(MapleInventoryType.EQUIP) && chr.isGM()) {
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for (Item item : chr.getInventory(MapleInventoryType.EQUIPPED).listById(itemId)) {
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count += item.getQuantity();
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}
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}
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if(count < countNeeded || countNeeded <= 0 && count > 0) {
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return false;
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}
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}
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return true;
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}
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public int getItemAmountNeeded(int itemid) {
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if(items.containsKey(itemid)) {
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return items.get(itemid);
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}
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return 0;
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}
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}
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