Added mechanic for the scrolls for spikes on shoes and cold protection on capes. Fixed an issue where equipped items were being counted towards materials for quests, therefore showing odds behaviours when completing it. Fixed some minor issues on the dollhouse quest/event.
79 lines
2.2 KiB
JavaScript
79 lines
2.2 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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*Dollhouse Event
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**/
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importPackage(Packages.tools);
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var entryMap = 922000010;
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var exitMap = 221024400;
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var eventTime = 10; //10 minutes
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var eim;
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function init() {
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em.setProperty("noEntry","false");
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}
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function playerEntry(eim, player) {
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eim.getInstanceMap(entryMap).shuffleReactors();
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eim.setExclusiveItems([4031094]);
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player.changeMap(entryMap, 0);
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em.setProperty("noEntry","true");
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player.getClient().getSession().write(MaplePacketCreator.getClock(eventTime * 60));
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eim.startEventTimer(eventTime * 60000);
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}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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eim.dispose();
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em.setProperty("noEntry","false");
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}
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function scheduledTimeout(eim) {
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var player = eim.getPlayers().get(0);
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playerExit(eim, eim.getPlayers().get(0));
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player.changeMap(exitMap, 4);
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}
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function playerDisconnected(eim, player) {
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playerExit(eim, player);
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}
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function clear(eim) {
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var player = eim.getPlayers().get(0);
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 4);
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eim.dispose();
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em.setProperty("noEntry","false");
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}
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function changedMap(eim, chr, mapid) {
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if(mapid != entryMap) playerExit(eim, chr);
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}
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function cancelSchedule() {}
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function dispose() {}
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