Performed a syllabus over quest progress tracking. Quests that were supposed to show up as startable/completable upon achieved progress should be able to do so. Reviewed progress tracking on scripts to adequate to this scenario. Fixed some scenarios on where quest dialog popups would appear when updating a quest progress. Fixed some scripts not using updated package addresses after the recent package refactor. Reviewed Raise UI, no longer rendering players unable to access CS/MTS in certain scenarios. Fixed a check of available space in inventory, when trying to obtain items from quests, not informing the player it happened due to a one-of-a-kind item already present. Fixed quest dialog (feature present in many quests) not showing to players when completing it. Fixed several issues with the Cygnus 1st job advancement quests. Added scripting within Raise UI open action. Mimiana egg uses this to keep track of player's EXP progress. Fixed pets not getting despawned as expiration takes place. Fixed hidden players being able to control mobs when either entering map or hidden state. Fixed estimated HP/MP alert not taking bonuses (such as from buffs or equipments) into account. Fixed Energy Charge refreshing buff time upon touching mobs, skewing the uptime of the skill's stat buffs. Switched SnakeYaml for YamlBeans, which makes up for a single JAR artifact. Refactored a channel's event scripts loadout, now taking place after the server bootup phase.
118 lines
6.5 KiB
JavaScript
118 lines
6.5 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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Copyleft (L) 2016 - 2018 RonanLana (HeavenMS)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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-- JavaScript -----------------
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Lord Jonathan - Nautilus' Port
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-- Created By --
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Cody (Cyndicate)
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-- Totally Recreated by --
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Moogra
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-- And Quest Script by --
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Ronan
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-- Function --
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No specific function, useless text.
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-- GMS LIKE --
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*/
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var status;
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var seagullProgress;
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var seagullIdx = -1;
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var seagullQuestion = ["One day, I went to the ocean and caught 62 Octopi for dinner. But then some kid came by and gave me 10 Octopi as a gift! How many Octopi do I have then, in total?"];
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var seagullAnswer = ["72"];
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) { // missing script for skill test found thanks to Lost(tm)
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if (!cm.isQuestStarted(6400)) {
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cm.sendOk("Who are you talking to me? If you're just bored, go bother somebody else.");
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cm.dispose();
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} else {
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seagullProgress = cm.getQuestProgressInt(6400, 1);
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if (seagullProgress == 0) {
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seagullIdx = Math.floor(Math.random() * seagullQuestion.length);
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// string visibility thanks to ProXAIMeRx & Glvelturall
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cm.sendNext("Ok then! I'll give you the first question now! You better be ready because this one's a hard one. Even the seagulls here think this one's pretty tough. It's a pretty difficult problem.");
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} else if (seagullProgress == 1) {
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cm.sendNext("Now~ Let's go onto the next question. This one is really difficult. I am going to have Bart help me on this one. You know Bart, right?");
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} else {
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cm.sendNext("Ohhhh! Now that was impressive! I considered my test quite difficult, and for you to pass that... you are indeed an integral member of the Pirate family, and a friend of seagulls. We are now bonded by the mutual friendship that will last a lifetime! And, most of all, friends are there to help you out when you are in dire straits. If you are in a state of emergency, call us seagulls.");
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}
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}
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} else if (status == 1) {
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if (seagullProgress == 0) {
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cm.sendGetText(seagullQuestion[seagullIdx]);
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} else if (seagullProgress == 1) {
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cm.sendNextPrev("I'm going to send you to an empty room in The Nautilus. You will see 9 Barts there. Hahaha~ Are they twins? No, no, certainly not. I've used a bit of magic for this test of will.");
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} else {
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cm.sendNextPrev("Notify us using the skill Air Strike, and we will be there to help you out, because that's what friends are for.\r\n\r\n #s5221003# #b#q5221003##k");
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}
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} else if (status == 2) {
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if (seagullIdx > -1) {
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var answer = cm.getText();
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if (answer == seagullAnswer[seagullIdx]) {
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cm.sendNext("What! I can't believe how incredibly smart you are! Incredible! In the seagull world, that kind of intellingence would give you a Ph.D. and then some. You're really amazing... I can't believe it... I simply can't believe it!");
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cm.setQuestProgress(6400, 1, 1);
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cm.dispose();
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} else {
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cm.sendOk("Hmm, that's not quite how I recall it. Try again!");
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cm.dispose();
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}
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} else if (seagullProgress != 2) {
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cm.sendNextPrev("Anyway, only one of 9 Barts is the real Bart. You know that Pirates are known for the strength of their friendships and camaraderie with their fellow pirates. If you're a true pirate, you should be able to find your own mate with ease. Alright then, I'll send you to the room where Bart is.");
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} else {
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//cm.gainExp(1000000);
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//cm.teachSkill(5221003, 0, 10, -1);
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//cm.forceCompleteQuest(6400);
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cm.sendNextPrev("You have met all my challenges, and passed! Good job!");
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cm.dispose();
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}
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} else if (status == 3) {
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var em = cm.getEventManager("4jaerial");
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if(!em.startInstance(cm.getPlayer())) {
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cm.sendOk("Another player is already challenging the test in this channel. Please try another channel, or wait for the current player to finish.");
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}
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cm.dispose();
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}
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}
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} |