Fixed Legendary Spirit UI getting stuck when trying to apply scrolls in equipments without upgrade slots available. Revised map leasing. Players no longer lose ownership when changing maps. Players are allowed to lease one map each time. Revised expeditions warping players out as soon as the leader leaves the event or the number of players inside gets to be less than the minimum required to enter. Fixed start/complete quest commands not acting properly for some quests. Refactored quest loadouts unnecessarily reloading MapleData. Implemented support for daily boss limit entry, usable on expeditions. Revised potential exploit cases within chair, face expression, quest action, summon damage and mob damage mob handlers. Adjusted displayed date in Duey. Value displayed now should be consistent with the expected expiration time. Refactored damage for friendly mobs getting handled inside packet structure. Implemented support for Quick Delivery from Duey. Fixed Horntail specifically not dropping loots after recent updates. Refactored commands system. All commands are instanced at boot time instead of at every call. Fixed usage of Maker skill not sending MAKER_RESULT packet to players. This automatically reenables the actions button (such as create) in Maker UI. Adjusted minidungeons, now using time limits specified in their respective recipes. Reviewed the "timeLimit" property utilized by maps, which was poised to work on 2 different concepts altogether. Fixed Gaga space event, should be functional now. Added RPS minigame, resources implemented by Arnah. Fixed damage taken from mob auto-destruction not working properly.
361 lines
11 KiB
JavaScript
361 lines
11 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author: Ronan
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* @event: Crimsonwood Keep PQ
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*/
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var isPq = true;
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var minPlayers = 6, maxPlayers = 30;
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var minLevel = 90, maxLevel = 255;
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var entryMap = 610030100;
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var exitMap = 610030020;
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var recruitMap = 610030020;
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var clearMap = 610030020;
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var minMapId = 610030100;
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var maxMapId = 610030800;
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var eventTime = 2; // 2 minutes for first stg
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var lobbyRange = [0, 0];
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function init() {
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setEventRequirements();
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}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [4001256, 4001257, 4001258, 4001259, 4001260];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages, mesoStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = [2500, 8000, 18000, 25000, 30000, 40000]; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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mesoStages = [500, 1000, 2000, 5000, 8000, 20000]; //bonus meso given on CLEAR stage signal
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eim.setEventClearStageMeso(mesoStages);
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}
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function afterSetup(eim) {}
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function getNameFromList(index, array) {
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return array[index];
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}
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function generateMapReactors(map) {
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var jobReactors = [ [0, 0, -1, -1, 0],
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[-1, 4, 3, 3, 3],
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[1, 3, 4, 2, 2],
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[2, -1, 0, 1, -1],
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[3, 2, 1, 0, -1],
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[4, 1, -1, 4, 1],
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[-1, 2, 4],
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[-1, -1]
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];
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var rndIndex;
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var jobFound;
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while(true) {
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jobFound = {};
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rndIndex = [];
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for(var i = 0; i < jobReactors.length; i++) {
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var jobReactorSlot = jobReactors[i];
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var idx = Math.floor(Math.random() * jobReactorSlot.length);
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jobFound["" + jobReactorSlot[idx]] = 1;
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rndIndex.push(idx);
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}
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if(Object.keys(jobFound).length == 6) break;
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}
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var toDeploy = [];
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toDeploy.push(getNameFromList(rndIndex[0], ["4skill0a", "4skill0b", "4fake1c", "4fake1d", "4skill0e"]));
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toDeploy.push(getNameFromList(rndIndex[1], ["4fake0a", "4skill4b", "4skill3c", "4skill3d", "4skill3e"]));
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toDeploy.push(getNameFromList(rndIndex[2], ["4skill1a", "4skill3b", "4skill4c", "4skill2d", "4skill2e"]));
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toDeploy.push(getNameFromList(rndIndex[3], ["4skill2a", "4fake1b", "4skill0c", "4skill1d", "4fake1e"]));
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toDeploy.push(getNameFromList(rndIndex[4], ["4skill3a", "4skill2b", "4skill1c", "4skill0d", "4fake0e"]));
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toDeploy.push(getNameFromList(rndIndex[5], ["4skill4a", "4skill1b", "4fake0c", "4skill4d", "4skill1e"]));
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toDeploy.push(getNameFromList(rndIndex[6], ["4fake1a", "4skill2c", "4skill4e"]));
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toDeploy.push(getNameFromList(rndIndex[7], ["4fake0b", "4fake0d"]));
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var toRandomize = new Array();
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for(var i = 0; i < toDeploy.length; i++) {
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var react = map.getReactorByName(toDeploy[i]);
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react.setState(1);
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toRandomize.push(react);
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}
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map.shuffleReactors(toRandomize);
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}
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function setup(channel) {
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var eim = em.newInstance("CWKPQ" + channel);
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eim.setProperty("current_instance", "0");
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eim.setProperty("glpq1", "0");
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eim.setProperty("glpq2", "0");
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eim.setProperty("glpq3", "0");
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eim.setProperty("glpq3_p", "0");
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eim.setProperty("glpq4", "0");
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eim.setProperty("glpq5", "0");
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eim.setProperty("glpq5_room", "0");
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eim.setProperty("glpq6", "0");
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eim.setProperty("glpq_f0", "0");
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eim.setProperty("glpq_f1", "0");
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eim.setProperty("glpq_f2", "0");
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eim.setProperty("glpq_f3", "0");
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eim.setProperty("glpq_f4", "0");
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eim.setProperty("glpq_f5", "0");
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eim.setProperty("glpq_f6", "0");
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eim.setProperty("glpq_f7", "0");
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eim.setProperty("glpq_s", "0");
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var level = 1;
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eim.getInstanceMap(610030100).resetPQ(level);
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eim.getInstanceMap(610030200).resetPQ(level);
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eim.getInstanceMap(610030300).resetPQ(level);
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eim.getInstanceMap(610030400).resetPQ(level);
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eim.getInstanceMap(610030500).resetPQ(level);
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eim.getInstanceMap(610030510).resetPQ(level);
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eim.getInstanceMap(610030520).resetPQ(level);
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eim.getInstanceMap(610030521).resetPQ(level);
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eim.getInstanceMap(610030522).resetPQ(level);
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eim.getInstanceMap(610030530).resetPQ(level);
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eim.getInstanceMap(610030540).resetPQ(level);
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eim.getInstanceMap(610030550).resetPQ(level);
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eim.getInstanceMap(610030600).resetPQ(level);
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eim.getInstanceMap(610030700).resetPQ(level);
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eim.getInstanceMap(610030800).resetPQ(level);
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generateMapReactors(eim.getInstanceMap(610030400));
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eim.getInstanceMap(610030550).shuffleReactors();
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//add environments
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var a = Array("a", "b", "c", "d", "e", "f", "g", "h", "i");
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var map = eim.getInstanceMap(610030400);
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for (var x = 0; x < a.length; x++) {
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for (var y = 1; y <= 7; y++) {
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if (x == 1 || x == 3 || x == 4 || x == 6 || x == 8) {
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if (y != 2 && y != 4 && y != 5 && y != 7) {
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map.moveEnvironment(a[x] + "" + y, 1);
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}
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} else {
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map.moveEnvironment(a[x] + "" + y, 1);
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}
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}
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}
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var pos_x = Array(944,401,28,-332,-855);
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var pos_y = Array(-204,-384,-504,-384,-204);
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var map = eim.getInstanceMap(610030540);
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for (var z = 0; z < pos_x.length; z++) {
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var mob = em.getMonster(9400594);
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eim.registerMonster(mob);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(pos_x[z], pos_y[z]));
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}
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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eim.schedule("spawnGuardians", 60000);
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return eim;
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}
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function playerEntry(eim, player) {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
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var map = eim.getMapInstance(610030100 + (eim.getIntProperty("current_instance") * 100));
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player.changeMap(map, map.getPortal(0));
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}
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function spawnGuardians(eim) {
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var map = eim.getMapInstance(610030100);
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if (map.countPlayers() <= 0) {
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return;
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}
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map.broadcastStringMessage(5, "The Master Guardians have detected you.");
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for (var i = 0; i < 20; i++) { //spawn 20 guardians
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var mob = eim.getMonster(9400594);
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eim.registerMonster(mob);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(1000, 336));
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}
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}
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function scheduledTimeout(eim) {
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end(eim);
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
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eim.unregisterPlayer(player);
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}
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} else {
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switch(mapid) {
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case 610030200:
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if (eim.getIntProperty("current_instance") == 0) {
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eim.restartEventTimer(600000); //10 mins
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eim.setIntProperty("current_instance", 1);
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}
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break;
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case 610030300:
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if (eim.getIntProperty("current_instance") == 1) {
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eim.restartEventTimer(600000); //10 mins
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eim.setIntProperty("current_instance", 2);
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}
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break;
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case 610030400:
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if (eim.getIntProperty("current_instance") == 2) {
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eim.restartEventTimer(600000); //10 mins
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eim.setIntProperty("current_instance", 3);
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}
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break;
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case 610030500:
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if (eim.getIntProperty("current_instance") == 3) {
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eim.restartEventTimer(1200000); //20 mins
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eim.setIntProperty("current_instance", 4);
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}
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break;
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case 610030600:
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if (eim.getIntProperty("current_instance") == 4) {
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eim.restartEventTimer(3600000); //1 hr
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eim.setIntProperty("current_instance", 5);
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}
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break;
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case 610030800:
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if (eim.getIntProperty("current_instance") == 5) {
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eim.restartEventTimer(60000); //1 min
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eim.setIntProperty("current_instance", 6);
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}
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break;
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}
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}
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}
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function changedLeader(eim, leader) {}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
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eim.unregisterPlayer(player);
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}
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
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eim.unregisterPlayer(player);
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}
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}
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function leftParty (eim, player) {}
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function disbandParty (eim) {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose(eim) {} |