Fixed Seal skill not working for Blaze Wizard. Added a check against Seal skill on bosses. Reviewed improper usage of "random spawn point arrival" at several warps on scripts. Refactored CPQ modules fetching players from the channel storage, this should be unneeded after a recent update on the player object from MPC. Added door objects as a visible map object for the player server-side view component. Fixed a few scenarios where mobs would unexpectedly show up impervious to mob status. Fixed scenario where a player wouldn't receive disease informations from other players after changing maps. Fixed some magic-type skills (such as Magic Claw or Freeze) not displaying damage value for other players when the player is within melee-range from the mob. Added check for whether a given quest is scripted before trying to find the script. Fixed registering items onto MTS leading to loss of a few of its properties (expiration, item level, etc). Fixed "Improved MaxHP" skill gains not working for Thunderbreakers. Refactored pet autopot to also apply on HP/MP consumption by items/skills. Added portal sound effect on Mystic Doors.
73 lines
2.7 KiB
Plaintext
73 lines
2.7 KiB
Plaintext
========== HeavenMS ==========
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Credits:
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Ronan - Head Developer
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Vcoc - Freelance Developer
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Known issues:
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- Some criticals (e.g. from Aran skills) will not show up as crit for other players.
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- Deadlocks may start appearing if the server stays online long enough with many players logged in.
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- If there are multiple bosses that shows HPBar on the map, if a player hits more than one the HPBar may start flickering on the screen.
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- Sometimes battleship may behave oddly with the enhanced buff system, making the character d/c in certain scenarios.
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- Dragon Roar doesn't show the stun effect to players.
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- Cygnus job 'Final Attack' skills not functional.
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- Steal skill doesn't deduct the loot from the drop pool from a mob.
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- Snipe will show much higher damage value than actually applicable to the attacker.
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- Some monster status such as weapon/magic reflect doesn't behave properly in certain scenarios.
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- On low-end connections, things such as command summoning a player that is currently logging in (already visible to other players) may cause the player to freeze, consequently freezing the account as well since the server-side disconnection doesn't happen.
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- Reportedly, there are cases where mob positions fail to sync between player's client-view.
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- Visual equip EXP watch value will present stuttering for early levels requirement (EXP needed less than 100), and requirement at level 200 will not progress at all due to the level cap in client.
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- Monster Magnet will crash the player when trying to pull fixed monsters.
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Missing features list:
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- Change name/World transfer.
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- Some pirate skills doesn't work for 3rd parties.
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- Cache frequently used SQL data.
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- Pet commands are not being propagated to 3rd parties, and the commandResponse packet function seems somewhat wonky.
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** Others **
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- MTS
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** Quest **
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- Medal quests.
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** Basic PQs **
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** Packet issues & advanced PQs **
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- Mystic Doors (won't deploy players properly in some situations, only destination map matches).
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- Nett's Pyramid Party Quest
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** Skills **
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- Check autoban system
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- Attack speed reference for autoban, brought here thanks to GitGud: https://ayumilovemaple.wordpress.com/2009/09/06/maplestory-attack-speed-reference/
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** Jobs **
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** System **
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- Update Java version
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