Files
sweetgum-server/scripts/event/LudiPQ.js
ronancpl 972517e7b2 source
Source for my MapleSolaxiaV2 (v83 MapleStory).
2015-11-02 23:17:21 -02:00

191 lines
5.4 KiB
JavaScript

/*
* This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* @Author Raz
*
* Ludi Maze PQ
*/
var exitMap;
var instanceId;
var finishMap;
var bonusMap;
var bonusTime = 60;//1 Minute
var pqTime = 3600;//60 Minutes
function init() {
instanceId = 1;
exitMap = em.getChannelServer().getMapFactory().getMap(922010000);//Exit
}
function monsterValue(eim, mobId) {
return 1;
}
function setup() {
var instanceName = "LudiPQ" + instanceId;
var eim = em.newInstance(instanceName);
var eventTime = 60 * (1000 * 60); // 60 mins.
instanceId++;
em.schedule("timeOut", eim, eventTime); // invokes "timeOut" in how ever many seconds.
eim.startEventTimer(eventTime); // Sends a clock packet and tags a timer to the players.
//eim.schedule("respawn", 5000);
var stage1Portal = eim.getMapInstance(922010100).getPortal("next00");
stage1Portal.setScriptName("lpq1");
var stage2Portal = eim.getMapInstance(922010200).getPortal("next00");
stage2Portal.setScriptName("lpq2");
var stage3Portal = eim.getMapInstance(922010300).getPortal("next00");
stage3Portal.setScriptName("lpq3");
var stage4Portal = eim.getMapInstance(922010400).getPortal("next00");
stage4Portal.setScriptName("lpq4");
var stage5Portal = eim.getMapInstance(922010500).getPortal("next00");
stage5Portal.setScriptName("lpq5");
var stage6Portal = eim.getMapInstance(922010600).getPortal("next00");
stage6Portal.setScriptName("lpq6");
var stage7Portal = eim.getMapInstance(922010700).getPortal("next00");
stage7Portal.setScriptName("lpq7");
var stage8Portal = eim.getMapInstance(922010800).getPortal("next00");
stage8Portal.setScriptName("lpq8");
return eim;
}
function playerEntry(eim, player) {
var map0 = eim.getMapInstance(922010100);
player.changeMap(map0, map0.getPortal(0));
}
function playerDead(eim, player) {
if (player.isAlive()) { //don't trigger on death, trigger on manual revive
if (eim.isLeader(player)) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
playerExit(eim, party.get(i));
eim.dispose();
}
else
playerExit(eim, player);
}
}
function playerDisconnected(eim, player) {
if (eim.isLeader(player)) { //check for party leader
//boot whole party and end
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
if (party.get(i).equals(player))
removePlayer(eim, player);
else
playerExit(eim, party.get(i));
eim.dispose();
}
else
removePlayer(eim, player);
}
function leftParty(eim, player) {
playerExit(eim, player);
}
function disbandParty(eim) {
//boot whole party and end
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
playerExit(eim, party.get(i));
eim.dispose();
}
function OpenLPQ() {
em.setProperty("LPQOpen", "true");
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
}
function playerFinish(eim, player) {
eim.unregisterPlayer(player);
var map = eim.getMapInstance(922011100);
player.changeMap(map, map.getPortal(0));
}
//for offline players
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
}
function clearPQ(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
playerFinish(eim, party.get(i));
eim.dispose();
}
function allMonstersDead(eim) {
}
function dispose() {
em.schedule("OpenLPQ", 10000); // 10 seconds ?
}
function cancelSchedule() {
}
function timeOut(eim) {
if (eim != null) {
if (eim.getPlayerCount() > 0) {
var pIter = eim.getPlayers().iterator();
while (pIter.hasNext())
playerExit(eim, pIter.next());
}
eim.dispose();
}
}
function finishBonus(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
if(party.get(i).getMap().getId() == 922011000)
playerFinish(eim, party.get(i));
}
function startBonus(eim) {
var bonusMap = eim.getMapInstance(922011000);
var party = eim.getPlayers();
em.schedule("finishBonus", eim, 60000); // invokes "timeOut" in how ever many seconds.
eim.startEventTimer(60000);
for (var i = 0; i < party.size(); i++) {
if(party.get(i).getMap().getId() == 922010900) {
party.get(i).changeMap(bonusMap, bonusMap.getPortal(0));
}
}
}