Files
sweetgum-server/scripts/event/KerningPQ.js
ronancpl 972517e7b2 source
Source for my MapleSolaxiaV2 (v83 MapleStory).
2015-11-02 23:17:21 -02:00

164 lines
4.9 KiB
JavaScript

/*
* This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
INSERT monsterdrops (monsterid,itemid,chance) VALUES (9300001,4001007,5);
INSERT monsterdrops (monsterid,itemid,chance) VALUES (9300000,4001008,1);
INSERT monsterdrops (monsterid,itemid,chance) VALUES (9300002,4001008,1);
INSERT monsterdrops (monsterid,itemid,chance) VALUES (9300003,4001008,1);
*/
importPackage(Packages.world);
var exitMap;
var minPlayers = 3;
function init() { // Initial loading.
exitMap = em.getChannelServer().getMapFactory().getMap(103000890);
em.setProperty("KPQOpen", "true"); // allows entrance.
em.setProperty("shuffleReactors", "true");
instanceId = 1;
}
function monsterValue(eim, mobId) { // Killed monster.
return 1; // returns an amount to add onto kill count.
}
function setup() { // Invoked from "EventManager.startInstance()"
var eim = em.newInstance("KerningPQ"); // adds a new instance and returns EventInstanceManager.
var eventTime = 30 * (1000 * 60); // 30 mins.
var firstPortal = eim.getMapInstance(103000800).getPortal("next00");
respawn(eim);
firstPortal.setScriptName("kpq0");
em.schedule("timeOut", eim, eventTime); // invokes "timeOut" in how ever many seconds.
eim.startEventTimer(eventTime); // Sends a clock packet and tags a timer to the players.
return eim; // returns the new instance.
}
function playerEntry(eim, player) { // this gets looped for every player in the party.
var map = eim.getMapInstance(103000800);
player.changeMap(map, map.getPortal(0)); // We're now in KPQ :D
}
function playerDead(eim, player) {
}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isLeader(player) || party.size() <= minPlayers) { // Check for party leader
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
playerExit(eim, party.get(i));
eim.dispose();
} else
playerExit(eim, player);
}
function respawn(eim) {
var map = eim.getMapInstance(103000800);
var map2 = eim.getMapInstance(103000805);
if (map.getSummonState()) { //Map spawns are set to true by default
map.instanceMapRespawn();
}
if(map2.getSummonState()) {
map2.instanceMapRespawn();
}
eim.schedule("respawn", 10000);
}
function playerDisconnected(eim, player) {
var party = eim.getPlayers();
if (eim.isLeader(player) || party.size() < minPlayers) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
if (party.get(i).equals(player))
removePlayer(eim, player);
else
playerExit(eim, party.get(i));
eim.dispose();
} else
removePlayer(eim, player);
}
function leftParty(eim, player) {
var party = eim.getPlayers();
if (party.size() < minPlayers) {
for (var i = 0; i < party.size(); i++)
playerExit(eim,party.get(i));
eim.dispose();
} else
playerExit(eim, player);
}
function disbandParty(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
}
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
}
function clearPQ(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
playerExit(eim, party.get(i));
eim.dispose();
}
function allMonstersDead(eim) {
}
function cancelSchedule() {
}
function dispose(eim) {
em.cancelSchedule();
em.schedule("OpenKPQ", 10000); // 10 seconds ?
}
function OpenKPQ() {
em.setProperty("KPQOpen", "true");
}
function timeOut(eim) {
if (eim != null) {
if (eim.getPlayerCount() > 0) {
var pIter = eim.getPlayers().iterator();
while (pIter.hasNext())
playerExit(eim, pIter.next());
}
eim.dispose();
}
}