92 lines
2.6 KiB
JavaScript
92 lines
2.6 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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*Dollhouse Event
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**/
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importPackage(Packages.tools);
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var returnMap;
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var map;
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var eim;
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function init() {
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em.setProperty("noEntry","false");
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}
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function playerEntry(eim, player) {
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returnMap = em.getChannelServer().getMapFactory().getMap(221024400);
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eim = em.getInstance("DollHouse");
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map = eim.getMapFactory().getMap(922000010);
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player.changeMap(map, map.getPortal(0));
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map.shuffleReactors();
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em.setProperty("noEntry","true");
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em.schedule("timeOut", 600000);
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player.getClient().getSession().write(MaplePacketCreator.getClock(600));
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}
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function playerExit(eim, player) {
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em.setProperty("noEntry","false");
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player.changeMap(returnMap, returnMap.getPortal(4));
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eim.unregisterPlayer(player);
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em.cancel();
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em.disposeInstance("DollHouse");
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eim.dispose();
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}
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function timeOut() {
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em.setProperty("noEntry","false");
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var player = eim.getPlayers().get(0);
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player.changeMap(returnMap, returnMap.getPortal(4));
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eim.unregisterPlayer(player);
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em.cancel();
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em.disposeInstance("DollHouse");
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eim.dispose();
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}
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function playerDisconnected(eim, player) {
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em.setProperty("noEntry","false");
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player.getMap().removePlayer(player);
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player.setMap(returnMap);
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eim.unregisterPlayer(player);
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em.cancel();
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em.disposeInstance("DollHouse");
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eim.dispose();
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}
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function clear(eim) {
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em.setProperty("noEntry","false");
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var player = eim.getPlayers().get(0);
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player.changeMap(returnMap, returnMap.getPortal(4));
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eim.unregisterPlayer(player);
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em.cancel();
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em.disposeInstance("DollHouse");
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eim.dispose();
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}
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function cancelSchedule() {
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}
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function dispose() {
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}
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