Files
sweetgum-server/scripts/event/CathedralWedding.js
ronancpl 972517e7b2 source
Source for my MapleSolaxiaV2 (v83 MapleStory).
2015-11-02 23:17:21 -02:00

190 lines
5.5 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* @Author Jvlaple
*
* Wedding for odinMS
*/
importPackage(java.lang);
importPackage(Packages.world);
importPackage(Packages.client);
importPackage(Packages.server.maps);
var exitMap;
var altarMap;
var cakeMap;
var instanceId;
var minPlayers = 1;
function init() {
exitMap = em.getChannelServer().getMapFactory().getMap(680000500); //Teh exit map :) <---------t
altarMap = em.getChannelServer().getMapFactory().getMap(680000210); //Teh altar map
cakeMap = em.getChannelServer().getMapFactory().getMap(680000300); //Teh cake
instanceId = 1;
}
function monsterValue(eim, mobId) {
return 1;
}
function setup(eim) {
var instanceName = "CathedralWedding" + instanceId;
var eim = em.newInstance(instanceName);
instanceId++;
var eim = em.newInstance(instanceName);
var mf = eim.getMapFactory();
var map = mf.getMap(680000200);//wutt
//Lets make the clock continue through all maps xD
em.schedule("playerAltar", 3 * 60000);
eim.setProperty("hclicked", 0);
eim.setProperty("wclicked", 0);
eim.setProperty("entryTimestamp",System.currentTimeMillis() + (3 * 60000));
return eim;
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(680000200);
player.changeMap(map, map.getPortal(0));
//1st - 20 min 2nd - 5 min 3rd 5 min xD
//player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getClock(1200));
//player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getClock(180));
player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getClock((Long.parseLong(eim.getProperty("entryTimestamp")) - System.currentTimeMillis()) / 1000));
}
//lets forget this bullshit...
function playerDead(eim, player) {
}
function playerRevive(eim, player) {
//how the fuck can this happen? o.O
}
function playerDisconnected(eim, player) {
playerExit(eim, player);//kick him/her
}
function leftParty(eim, player) { //this doesnt fucking matter...
}
function disbandParty(eim) {
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
}
function playerWarpAltar(eim, player) {
if ((player.getName() != eim.getProperty("husband")) && (player.getName() != eim.getProperty("wife"))){
player.changeMap(altarMap, altarMap.getPortal(0));
player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getClock(300));
}else{
player.changeMap(altarMap, altarMap.getPortal(2));
player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getClock(300));
player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.serverNotice(6, "Please talk to High Priest John now!"));
}
}
function playerWarpCake(eim, player) {
player.changeMap(cakeMap, cakeMap.getPortal(0));
player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getClock(300));
}
function playerAltar(eim, player) {
var iter = em.getInstances().iterator();
while (iter.hasNext()) {
var eim = iter.next();
if (eim.getPlayerCount() > 0) {
var pIter = eim.getPlayers().iterator();
while (pIter.hasNext()) {
playerWarpAltar(eim, pIter.next());
}
}
em.schedule("playerCake", 5 * 60000);
//eim.dispose();
}
}
function playerCake(eim, player) {
var iter = em.getInstances().iterator();
while (iter.hasNext()) {
var eim = iter.next();
if (eim.getPlayerCount() > 0) {
var pIter = eim.getPlayers().iterator();
while (pIter.hasNext()) {
playerWarpCake(eim, pIter.next());
}
}
em.schedule("timeOut", 5 * 60000);
//eim.dispose();
}
}
//Those offline cuntts
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
}
function clearPQ(eim) {
//Wedding? IDK about gifts o.O
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function allMonstersDead(eim) {
}
function cancelSchedule() {
}
function timeOut() {
var iter = em.getInstances().iterator();
while (iter.hasNext()) {
var eim = iter.next();
if (eim.getPlayerCount() > 0) {
var pIter = eim.getPlayers().iterator();
while (pIter.hasNext()) {
playerExit(eim, pIter.next());
}
}
eim.dispose();
}
}
function dispose() {
}