Files
sweetgum-server/scripts/npc/9209000.js
ronancpl 07fe495bfd Skillbook announcer update + Encoded temporary mob buffs + Slot gains patch
Encoded temporary mob buffs on mob control request/spawn packets.
Improved scroll generator NPC, now testing other bucket set possibilities.
Fixed slot gain method recently updated leading to a temporary visual glitch (inventory would show as normal after relogin).
Reviewed mobid check by name, no longer trying to generate a whole mob instance for info retrieval.
Added debuff purge when applying a buyback.
Reviewed skillbook announcer not informing properly storybooks, reactor or script loots.
Fixed autoaggro not working properly as soon as a player enters the field.
Fixed "fake" mobs disappearing as soon as its controller changes.
2019-12-24 20:11:32 -03:00

141 lines
5.3 KiB
JavaScript

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @npc: Abdula
* @map: Multiple towns on Maplestory
* @func: Job Skill / Mastery Book Drop Announcer
*/
var status;
var selected = 0;
var skillbook = [], masterybook = [], table = [];
function start() {
status = -1;
selected = 0;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && type > 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
var greeting = "Hello, I'm #p9209000#, the Skill & Mastery Book announcer! ";
if(cm.getPlayer().isCygnus()) {
cm.sendOk(greeting + "There are no skill or mastery books available for Cygnus Knights.");
cm.dispose();
return;
}
var jobrank = cm.getJob().getId() % 10;
if(jobrank < 2) {
cm.sendOk(greeting + "Keep training yourself until you reach the #r4th job#k of your class. New opportunities for improvement will arrive when you reach that feat!");
cm.dispose();
return;
}
skillbook = cm.getAvailableSkillBooks();
masterybook = cm.getAvailableMasteryBooks();
if(skillbook.length == 0 && masterybook.length == 0) {
cm.sendOk(greeting + "There are no books available to further improve your job skills for now. Either you #bmaxed out everything#k or #byou didn't reach the minimum requisites to use some skill books#k yet.");
cm.dispose();
} else if(skillbook.length > 0 && masterybook.length > 0) {
var sendStr = greeting + "New opportunities for skill improvement have been located for you to improve your skills! Pick a type to take a look onto.\r\n\r\n#b";
sendStr += "#L1# Skill Book#l\r\n";
sendStr += "#L2# Mastery Book#l\r\n";
cm.sendSimple(sendStr);
} else if(skillbook.length > 0) {
selected = 1;
cm.sendNext(greeting + "New opportunities for skill improvement have been located for you to improve your skills! Only skill learns available for now.");
} else {
selected = 2;
cm.sendNext(greeting + "New opportunities for skill improvement have been located for you to improve your skills! Only skill upgrades available.");
}
} else if(status == 1) {
var sendStr = "The following books are currently available:\r\n\r\n";
if(selected == 0) selected = selection;
if (selected == 1) {
table = skillbook;
for(var i = 0; i < table.length; i++) {
if (table[i] > 0) {
var itemid = table[i];
sendStr += " #L" + i + "# #i" + itemid + "# #t" + itemid + "##l\r\n";
} else {
var skillid = -table[i];
sendStr += " #L" + i + "# #s" + skillid + "# #q" + skillid + "##l\r\n";
}
}
} else {
table = masterybook;
for(var i = 0; i < table.length; i++) {
var itemid = table[i];
sendStr += " #L" + i + "# #i" + itemid + "# #t" + itemid + "##l\r\n";
}
}
cm.sendSimple(sendStr);
} else if(status == 2) {
selected = selection;
var sendStr;
if (table[selected] > 0) {
var mobList = cm.getNamesWhoDropsItem(table[selected]);
if(mobList.length == 0) {
sendStr = "No mobs drop '#b#t" + table[selected] + "##k'.\r\n\r\n";
} else {
sendStr = "The following mobs drop '#b#t" + table[selected] + "##k':\r\n\r\n";
for(var i = 0; i < mobList.length; i++) {
sendStr += " #L" + i + "# " + mobList[i] + "#l\r\n";
}
sendStr += "\r\n\r\n";
}
} else {
sendStr = "\r\n\r\n";
}
sendStr += cm.getSkillBookInfo(table[selected]);
cm.sendNext(sendStr);
cm.dispose();
}
}
}