Fixed Music command not playing soundtracks at all. Fixed stylish scripts stucking player NPC interactions in certain cases. Reviewed client mistimed view on items, quest expirations, BBS threads, etc. Fixed Homing Beacon skill provoking autoflag in mobs with same objectid in different maps. Solved DB leak cases with removing pets from inventory. Reviewed logging throughout the source, aiming to normalize the varied-spaced log content within the facilities. Fixed a bug that would occur when trying to reaccess Horntail expedition.
79 lines
3.1 KiB
JavaScript
79 lines
3.1 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Bomack
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NLC Random Eye Color Change.
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*/
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var status = 0;
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var price = 1000000;
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var colors = Array();
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function pushIfItemsExists(array, itemidList) {
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for (var i = 0; i < itemidList.length; i++) {
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var itemid = itemidList[i];
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if ((itemid = cm.getCosmeticItem(itemid)) != -1 && !cm.isCosmeticEquipped(itemid)) {
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array.push(itemid);
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}
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}
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}
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode < 1) { // disposing issue with stylishs found thanks to Vcoc
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cm.dispose();
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} else {
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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cm.sendSimple("Hi, there~! I'm Bomack. If you have a #b#t5152035##k, I can prescribe the right kind of cosmetic lenses for you. Now, what would you like to do?\r\n#L2#Cosmetic Lens: #i5152035##t5152035##l");
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} else if (status == 1) {
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if (selection == 2) {
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if (cm.getPlayer().getGender() == 0) {
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var current = cm.getPlayer().getFace() % 100 + 20000;
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}
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if (cm.getPlayer().getGender() == 1) {
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var current = cm.getPlayer().getFace() % 100 + 21000;
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}
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colors = Array();
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pushIfItemsExists(colors, [current + 100, current + 200, current + 300, current +400, current + 500, current + 600, current + 700]);
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cm.sendYesNo("If you use the regular coupon, you'll be awarded a random pair of cosmetic lenses. Are you going to use #b#t5152035##k and really make the change to your eyes?");
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}
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}
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else if (status == 2){
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cm.dispose();
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if (cm.haveItem(5152035) == true){
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cm.gainItem(5152035, -1);
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cm.setFace(colors[Math.floor(Math.random() * colors.length)]);
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cm.sendOk("Enjoy your new and improved cosmetic lenses!");
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} else {
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cm.sendOk("I'm sorry, but I don't think you have our cosmetic lens coupon with you right now. Without the coupon, I'm afraid I can't do it for you..");
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}
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}
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}
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}
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