Implemented CPQ challenges using the matching system. Fixed LanguageConstants statically acting for all players. Fixed OPQ's <On the Way Up> stage sometimes leading players to unexpected platforms. Fixed EllinPQ fountain not giving Altaire Fragment to players. Fixed "Lab - Unit" stage on RnJPQ, now using correlated sequences between the units. Fixed Fredrick handing out negative values of mesos to players. Improved "goto" command info. Implemented quest complete count. Fixed mobs still being "controlled" by players even though it's already dead. Concurrently protected adding items into inventory. Concurrently protected EXP gain through Writs of Solomon. Adjusted smoothly respawn rate of mobs in map (solo players in a map now experiences 75% of mobs spawned). Fixed mesos not being able to drop so frequently (prior 200ms threshold between drops). Tweaked matchchecking so that match checking doesn't outright dispose matching members on dismissal (match still sticks to the player until they answer or timeout). Fixed a dupe case within storage's item store. Added any-NPC scriptable to the source.
128 lines
7.4 KiB
JavaScript
128 lines
7.4 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Yulete
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Yulete's Office (926100203)
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Magatia NPC
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*/
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var status;
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importPackage(Packages.server.life);
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function playersTooClose() {
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var npcpos = cm.getMap().getMapObject(cm.getNpcObjectId()).getPosition();
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var listchr = cm.getMap().getPlayers();
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for (var iterator = listchr.iterator(); iterator.hasNext();) {
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var chr = iterator.next();
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var chrpos = chr.getPosition();
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if(Math.sqrt( Math.pow((npcpos.getX() - chrpos.getX()), 2) + Math.pow((npcpos.getY() - chrpos.getY()), 2) ) < 310) return true;
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}
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return false;
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && status == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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var eim = cm.getEventInstance();
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if(cm.getMapId() == 926100203) {
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if(status == 0) {
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var state = eim.getIntProperty("yuleteTalked");
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if(state == -1) {
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cm.sendOk("Heh, it seems you guys have company. Have fun with them, as I politely request my leave.");
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} else if (playersTooClose()) {
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cm.sendOk("Oh, hello there. I have been #bmonitoring your moves#k since you guys entered this perimeter. Quite the feat reaching here, I commend all of you. Now, now, look at the time, I've got an appointment right now, I'm afraid I will need to request my leave. But worry not, my #raccessors#k will deal with all of you. Now, if you permit me, I'm leaving now.");
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eim.setIntProperty("yuleteTalked", -1);
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} else if (eim.getIntProperty("npcShocked") == 0) {
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cm.sendOk("Ho~ Aren't you quite the sneaky one? Well, it matters not. I have been #bmonitoring your moves#k since you guys entered this perimeter. Quite the feat reaching here, I commend all of you. Now, now, look at the time, I've got an appointment right now, I'm afraid I will need to request my leave. But worry not, my #raccessors#k will deal with all of you. Now, if you permit me, I'm leaving now.");
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eim.setIntProperty("yuleteTalked", -1);
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} else {
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cm.sendOk("... Hah! What, wh-- How did you get here?! I though I had sealed all paths here! No matter, this situation will be resolved soon. Guys: DEPLOY the #rmaster weapon#k!! You! Yes, you. Don't you think this ends here, look back at your companions, they need some help! I'll be retreating for now.");
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eim.setIntProperty("yuleteTalked", 1);
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}
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}
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cm.dispose();
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} else {
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if(status == 0) {
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if(eim.isEventCleared()) {
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cm.sendOk("Nooooo... I have been beated? But how? Everything I did was for the sake of the development of a greater alchemy! You can't jail me, I did what everybody standing in a place like mine would do! But no, they simply decided to damp up the progress of the science JUST BECAUSE it was deemed dangerous??? Oh, come on!");
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} else {
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var state = eim.getIntProperty("yuletePassed");
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if(state == -1) {
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cm.sendOk("Behold! The pinnacle of Magatia's alchemy studies! Hahahahahahaha...");
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} else if(state == 0) {
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cm.sendOk("You guys are such a pain, geez. Very well, I present you my newest weapon, brought by the finest alchemy, #rFrankenroid#k.");
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eim.dropMessage(5, "Yulete: I present you my newest weapon, brought by the finest alchemy, Frankenroid!");
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var mapobj = eim.getMapInstance(926100401);
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var bossobj = MapleLifeFactory.getMonster(9300139);
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//mapobj.spawnMonsterWithEffect(bossobj, 13, new Packages.java.awt.Point(250, 100));
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mapobj.spawnMonsterOnGroundBelow(bossobj, new Packages.java.awt.Point(250, 100));
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eim.setIntProperty("statusStg7", 1);
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eim.setIntProperty("yuletePassed", -1);
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} else {
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cm.sendOk("You guys are such a pain, geez. Very well, I present you my newest weapon, brought by the finest combined alchemy of Alcadno's and Zenumist's, those that the boring people of Magatia societies have banned to bring along, the #rmighty Frankenroid#k!");
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eim.dropMessage(5, "Yulete: I present you my newest weapon, brought by the finest combined alchemy of Alcadno's and Zenumist's, those that the boring people of Magatia societies have banned to bring along, the mighty Frankenroid!!");
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var mapobj = eim.getMapInstance(926100401);
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var bossobj = MapleLifeFactory.getMonster(9300140);
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//mapobj.spawnMonsterWithEffect(bossobj, 14, new Packages.java.awt.Point(250, 100));
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mapobj.spawnMonsterOnGroundBelow(bossobj, new Packages.java.awt.Point(250, 100));
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eim.setIntProperty("statusStg7", 2);
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eim.setIntProperty("yuletePassed", -1);
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}
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}
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}
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cm.dispose();
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}
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}
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} |