Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
72 lines
2.5 KiB
JavaScript
72 lines
2.5 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Spiruna
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Orbis : Old Man's House (200050001)
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Refining NPC:
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* Dark Crystal - Half Price compared to Vogen, but must complete quest
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*/
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var status = 0;
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function start() {
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if (cm.isQuestCompleted(3034))
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cm.sendYesNo("You've been so much of a help to me... If you have any Dark Crystal Ore, I can refine it for you for only #b500000 meso#k each.");
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else {
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cm.sendOk("Go away, I'm trying to meditate.");
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cm.dispose();
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}
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}
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function action(mode, type, selection) {
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if (mode < 1) {
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cm.dispose();
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return;
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}
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status++;
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if (status == 1)
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cm.sendGetNumber("Okay, so how many do you want me to make?", 1, 1, 100);
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else if (status == 2) {
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var complete = true;
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if (cm.getMeso() < 500000 * selection){
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cm.sendOk("I'm sorry, but I am NOT doing this for free.");
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cm.dispose();
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return;
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} else if (!cm.haveItem(4004004, 10 * selection)) {
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complete = false;
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} else if(!cm.canHold(4005004, selection)) {
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cm.sendOk("Are you having trouble with no empty slots on your inventory? Sort that out first!");
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cm.dispose();
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return;
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}
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if (!complete)
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cm.sendOk("I need that ore to refine the Crystal. No exceptions..");
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else {
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cm.gainItem(4004004, -10 * selection);
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cm.gainMeso(-500000 * selection);
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cm.gainItem(4005004, selection);
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cm.sendOk("Use it wisely.");
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}
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cm.dispose();
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}
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} |