Files
sweetgum-server/scripts/npc/2010009.js
ronancpl efbce82a8b Pooled Io Write + EXP loss & Detached morph patch + Storages in World
Fixed autocommit getting called early/unavailable in a few catch blocks, when trying to save player.
Fixed the missing variable declaration in several quest scripts that were recently formatted.
Reworked the EXP loss formula applied at a knock-out. The new formula follows past discussions in several MS forums.
Fixed a deadlock issue related with party HP and party doors management.
Refactored management of packets sent to client through an IoSession. New system no longer makes use of a synchronized statement when calling announce(packet), rather makes use of dedicated threads to send queued packets for the respective players.
Fixed SP reset allowing increase of unexpected skills.
Refactored storages, no longer instantiated as coupled with the character, rather instantiated in a map within the world object, with accountid as key.
Reviewed usage of character objects of offline party members, that weren't being properly checked.
Fixed some unexpected cases with buffs and morphs (within the enhanced buff system) making the latter show up as another morph figure.
Added a "priority buff" perspective within the enhanced buff system, to let such priority items/skills take awareness over other buffs. (This would be vital for some quests, as the one reported in #514 )
Fixed EXP gains in certain scenarios showing up with less amount than the expected (due to float point operations).
Fixed a critical bug that have emerged in a recent mount-skill update, issue happened due to an improper object initialization.
Fixed mount information packet not being relayed to the player at world login time, rendering some quests not startable until the mob levels up.
2019-08-28 03:49:05 -03:00

153 lines
6.8 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var status;
var choice;
var guildName;
var allianceCost = 2000000;
var increaseCost = 1000000;
var allianceLimit = 5;
function start() {
status = -1;
action(1,0,0);
}
function action(mode, type, selection) {
if (mode == 1)
status++;
else {
cm.dispose();
return;
}
if (status == 0) {
if(cm.getPlayer().getGuildId() < 1 || cm.getPlayer().getGuildRank() != 1) {
cm.sendNext("Hello there! I'm #bLenario#k. Just guild masters can attempt to form guild unions.");
cm.dispose();
return;
}
cm.sendSimple("Hello there! I'm #bLenario#k.\r\n#b#L0#Can you please tell me what Guild Union is all about?#l\r\n#L1#How do I make a Guild Union?#l\r\n#L2#I want to make a Guild Union.#l\r\n#L3#I want to add more guilds for the Guild Union.#l\r\n#L4#I want to break up the Guild Union.#l");
}
else if (status == 1) {
choice = selection;
if (selection == 0) {
cm.sendNext("Guild Union is just as it says, a union of a number of guilds to form a super group. I am in charge of managing these Guild Unions.");
cm.dispose();
} else if (selection == 1) {
cm.sendNext("To make a Guild Union, two and only #btwo Guild Masters need to be in a party#k and #bboth must be present on this room#k on the same channel. The leader of this party will be assigned as the Guild Union Master.\r\n\r\nInitially, #bonly two guilds#k can make part of the new Union, but over the time you can #rexpand#k the Union capacity by talking to me when the time comes and investing in an estipulated fee.");
cm.dispose();
} else if(selection == 2) {
if(!cm.isLeader()) {
cm.sendNext("If you want to form a guild union, please tell your party leader to talk to me. He/She will be assigned as the Leader of the Guild Union.");
cm.dispose();
return;
}
if(cm.getPlayer().getGuild().getAllianceId() > 0) {
cm.sendOk("You can not create a Guild Union while your guild is already registered in another.");
cm.dispose();
return;
}
cm.sendYesNo("Oh, are you interested in forming a Guild Union? The current fee for this operation is #b" + allianceCost + " mesos#k.");
} else if (selection == 3) {
if(cm.getPlayer().getMGC() == null) {
cm.sendOk("You can not expand a Guild Union if you don't own one.");
cm.dispose();
return;
}
var rank = cm.getPlayer().getMGC().getAllianceRank();
if (rank == 1)
cm.sendYesNo("Do you want to increase your Alliance by #rone guild#k slot? The fee for this procedure is #b" + increaseCost + " mesos#k.");
else {
cm.sendNext("Only the Guild Union Master can expand the number of guilds in the Union.");
cm.dispose();
}
} else if(selection == 4) {
if(cm.getPlayer().getMGC() == null) {
cm.sendOk("You can not disband a Guild Union if you don't own one.");
cm.dispose();
return;
}
var rank = cm.getPlayer().getMGC().getAllianceRank();
if (rank == 1)
cm.sendYesNo("Are you sure you want to disband your Guild Union?");
else {
cm.sendNext("Only the Guild Union Master may disband the Guild Union.");
cm.dispose();
}
}
} else if(status == 2) {
if (choice == 2) {
if(cm.getMeso() < allianceCost) {
cm.sendOk("You don't have enough mesos for this request.");
cm.dispose();
return;
}
cm.sendGetText("Now please enter the name of your new Guild Union. (max. 12 letters)");
} else if (choice == 3) {
if(cm.getAllianceCapacity() == allianceLimit) {
cm.sendOk("Your alliance already reached the maximum capacity for guilds.");
cm.dispose();
return;
}
if(cm.getMeso() < increaseCost) {
cm.sendOk("You don't have enough mesos for this request.");
cm.dispose();
return;
}
cm.upgradeAlliance();
cm.gainMeso(-increaseCost);
cm.sendOk("Your alliance can now accept one more guild.");
cm.dispose();
} else if (choice == 4) {
if (cm.getPlayer().getGuild() == null || cm.getPlayer().getGuild().getAllianceId() <= 0) {
cm.sendNext("You cannot disband a non-existant Guild Union.");
cm.dispose();
} else {
cm.disbandAlliance(cm.getClient(), cm.getPlayer().getGuild().getAllianceId());
cm.sendOk("Your Guild Union has been disbanded.");
cm.dispose();
}
}
} else if (status == 3) {
guildName = cm.getText();
cm.sendYesNo("Will '"+ guildName + "' be the name of your Guild Union?");
} else if (status == 4) {
if (!cm.canBeUsedAllianceName(guildName)) {
cm.sendNext("This name is unavailable, please choose another one."); //Not real text
status = 1;
choice = 2;
} else {
if (cm.createAlliance(guildName) == null)
cm.sendOk("Please check if you and the other one guild leader in your party are both here on this room right now, and make sure both guilds are currently unregistered on unions. No other guild leaders should be present with you 2 on this process.");
else {
cm.gainMeso(-allianceCost);
cm.sendOk("You have successfully formed a Guild Union.");
}
cm.dispose();
}
}
}