Fixed some issues with items being dropped sometimes out-of-reach and in a weird way. Improved item checking function, now looking up one-of-a-kind items properly. Fixed some issues with dojo skills and possible exploits in dojo progression. Improved Duey, now displaying better info to players.
53 lines
2.2 KiB
Java
53 lines
2.2 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <[email protected]>
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Matthias Butz <[email protected]>
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Jan Christian Meyer <[email protected]>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import net.AbstractMaplePacketHandler;
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import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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import client.MapleCharacter;
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import client.MapleClient;
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/**
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*
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* @author Matze
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*/
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public final class MesoDropHandler extends AbstractMaplePacketHandler {
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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MapleCharacter player = c.getPlayer();
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if (!player.isAlive()) {
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c.announce(MaplePacketCreator.enableActions());
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return;
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}
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if (!player.canDropMeso()){
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player.announce(MaplePacketCreator.serverNotice(5, "Fast meso drop has been patched, cut that out. ;)"));
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return;
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}
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slea.skip(4);
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int meso = slea.readInt();
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if (meso <= player.getMeso() && meso > 9 && meso < 50001) {
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player.gainMeso(-meso, false, true, false);
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player.getMap().spawnMesoDrop(meso, player.getPosition(), player, player, true, (byte) 2);
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}
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}
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} |